Department of General Musings

I like the idea of using 100K (or is it 80K) as one victory condition. It would catch them all by surprise without a question.
I think we can work towards both domination and 100K because the religious trait will allow us to switch governments so easily. In 100K's the pop rush, as Bede said, in remote cities is huge. We may have to consider feudalism for a short period for the rushing. Commie for sure. I can't see how anyone would vote for another team in a diplo win unless there was some serious bad blood with 2 dominant teams and one weak team that would tilt the vote.
 
I do not think 80K is the way to go. To get to that you pretty much have to go ICS city spacing which means 200+ cities on this size map. Will you be able to defend against Humans with that kind of layout? I know many of you could do so easily against the AI but Humans are a different beast.
 
Brother Bede said:
Otherwise pretty solid, if we were playing against AI. Human opponents change the equations in ways I have barely begun to scope out.
This we have to muse on. Regarding VC's, is there one that is better considering human opposition? As mentioned before, any top civ getting close to any VC will be dogpiled. Only way to get around that is minimizing the pile by killing the dogs off, i.e. conquest/dom-ish. I like the 80K scenario mostly because it would be somewhat unexpected and that's good in itself. Team members more experienced with 100K's are better suited to argue on pros/cons in this particulare game.
I also think, regarding the quote, that we should not underestimate the importance of knowledge in playing against humans. I judge MIA to be the most experienced in that department so they should be watched carefully. They will certainly try to pull off deals that looks nice from a "vs AI"-view, but could be real crap. They know we're used to AI "reasoning" and will try to use that against us. If our, possibly, most skilled diplo barely has begun to scope out the human factor this could/will be crucial.
 
Something to muse upon then.

Make a long term mutual support pact with a nation with a complementary UU (Greece?) Could include such things as mutual research support, support in warfare, resource city swapping (you need spices, we need incense kind of thing). This would allow both of us to play against the opponents in a way that would not be all that obvious until the showdown.

The nice thing about an 80K victory is that it looks a lot like Domination or Conquest until you hit criticial mass then it becomes a sandbag. Is there enough space on the map to make it work?
 
I still warn against spreading yourself to thin. There is no way to effectivly defend 200+ cities against humans until the advent of rails and you will have needed a majority of those cities placed before rails become available.

We all know that it is very possible to do against the AI but a well place sneek attack could end up wiping out a whole bunch of cities. (Think SoD of Cav's cavorting around your ICS cities)

I presume that in the ruleset somewhere there is a rule limiting the use of placing a unit on every tile surrounding your home continent (but honestly I've not read them all) as from what I've read on other PBEM's this is pretty standard in the ruleset.

?Anyway I Guess in short if you are planning on getting really close to domination to then stop and ICS and play the waiting game of Culture I wonder why not to just tip the scales and go for Domination.
 
As always the Mistfit analysis is sound. Still thinking.
 
MisTfit said:
I presume that in the ruleset somewhere there is a rule limiting the use of placing a unit on every tile surrounding your home continent (but honestly I've not read them all) as from what I've read on other PBEM's this is pretty standard in the ruleset.
Read through the stickied rulset and found nada on "island defense".
I appreciate the point of tipping the scales -> dom. How far into the game will it be possible to make a sound estimate on required tiles to dom/80K? If one calls for a late game over seas invation and the other not, the choise is pretty clear, but I guess 80K must be decided on way before we get that info, right?
I take it staying alive and well until rails & commie is avaliable is the key to 80K success. If you do that you can sandbag your way to victory.
Since the island defense is allowed (by the looks of the rulset) we could get around that. A late AA massive wipe-out with GS's to clear the continent, then filling the coastline and just grow peacefully.
Sweet dreams that is...
 
A little analysis:

Diplo - right out
Conquest - Nearly impossible
Domination - Pretty hard against humans
20K - Talk about being the focus of a dogpile, plus we'd probably see wonder denial tactics
80K - You aren't going to sneeak up on too many humans with the victory conditions screen, plus ICS is a recipe for disaster.
Space - probably the only viable option if we have the required resources.
 
Bugsy said:
80K - You aren't going to sneeak up on too many humans with the victory conditions screen, plus ICS is a recipe for disaster.
OK, let's for arguments sake say that there was a way to hide our intentions until rails and commie is available. What's the cost of having 75 settlers hiding in the cities? Do they cost upkeep? They could explode and turn a perfectly nice set up for an SS into an ICS just like that.
I believe one of the cool things with this is to weigh different alternatives for a long term strat so have patience with my sometimes far fetched plans. I do know that the most important foundation for success is noble art of MM, but I leave most of that to those better suited (I'm no "Beautiful Mind" :lol: ).
So follow me on this trip:
AA is about a decent growth and covering iron as #1 prio. If we have that and about 50% of continent,we can have good relations with our cont. neighbour. We research full speed -> IW to settle the iron, then go moderate towards Monarchy (save some gold). We don't have to hook up the iron but just be sure of having it when time comes to up the warriors we're building in meantime. We should aim for a mutual trade partner in the strongest civ on other continent. If we can trade research, agreeing on different paths, that's cool and cost efficient. To make them believe we want a space race with them would be perfect. Our city spacing could at this point be perfectly normal á lá CXXXC. We cannot sign MPP with them until nationalism, but we can agree on joining a wipe out move on our respective neighbours. That could mean a pre set number of troops sent over seas and a promise to make no claim on captured cities on opposite continent + pulling out our/their troops asap when mission accomplished. The timing of "cleaning the continent" would be late AA, after monarchy is in but before muskets. If, and I stress if, we manage to divide the world into 2 monsters with 1 cont each, we could then focus on fastest way to IA beelining to ToG and magnetism. If we can get demo for faster workers, fine for future railing. While doing this, pretending to be a space race civ, we start building settlers. When steam is in we, of course, rail our guts out. This time not focusing on railing the core first, but connecting the realm for defense purpouses. While doing this we go straight to communism. When commie is in and the cities connected, we set out the settlers and launch a 1 turn ICS all over our continent. From there on we focus purely on defense and whipping cult. Now our opponent knows our intention no doubt, but they're probably behind in cult and have only conq/dom or SS as alternatives. Possibly they won't be able to do a sea invasion at this point so only way is running for a space launch. Thing is they have to do all their research on their own and if we declare, fully railed and red, they will have to go commie or fascist too. How fast will that go? We have no hurry in researching except for keeping up defense-wise. We water our land and whip out required units, population beeing our "gold".

:D or :( or just :crazyeye: ?
 
Attaboy, though settlers do cost upkeep, really no need to hide too many, just be positioned to rush a bunch when the time comes.

As an Agri nation you only need one irrigated grassland for the ICS towns, cap them at 6 food and pop3, so the placement thing is not a problem as you can sqeeze then in and still keep productivity up.
 
I love your enthusiasm Daghie.

However the biggest problem with this philosophy is you miss the opportunity to get double culture points if you wait till commie to start. The way I see it we'd need to be done with our culture builds very early for that victory condition. Temples, libs, caths have to be pop rushed (outside of the core) in the AA and MA to get there and the pyramids would have to be a requirement for the pop rushing. Holding settlers and culture buildings would cost lots of cash too.

I think the biggest benefit of our religious trait will come from the short anarchy turns and even some culture pressure on the outskirts where needed.

I think our earliest chance for victory will be domination but as Bugs said space seems to be the most likely VC.
 
Major Idiot said:
you miss the opportunity to get double culture points if you wait till commie to start
IIRC, the X-Team in SGOTM6 didn't get much culture until they reached the dom limit. So the doubling thing didn't matter for them.... They won the PTW/vanilla competition. here's the culture graph from SGOTM6


sgotm_graph_2.png
 
I think the key point is X-Team approached the dom limit first.

We placed 3rd and had completely open borders at the end and if the Indians wanted they could've easily walked in whenever they pleased. In fact, without the Indians funding our economy we would've been in disband mode and still struggled at the end by putting cities on wealth and disbanding military. A problem many teams encountered IIRC. I doubt any human team will help us in this fashion.
Both CDZ and Offa made the pyramids a priority and got it. We screwed that up. The AI will build wonders but I'd be surprised if any of these teams will attempt one without a SGL except maybe SoZ.

I am all for going cultural if the team thinks we can pull it off but I really see a 20K as an easier option.
 
The AI will build wonders but I'd be surprised if any of these teams will attempt one without a SGL except maybe SoZ.
So should we go for a couple of wonders? I doubt that wonder-lust is completely gone from the other teams. I forsee a pyramid race as well (at least).
 
I'm the wrong guy to ask. My wonder lust was cured after chieftain :D but it's a team decision.
IMO a 20K is stealthier and easier to protect than a 80K so if we go the culture route I'd lean that way.
 
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