Department of Micromanaging

Whomp said:
I uploaded through the "manage attachments" rather than the "Upload10". I think "manage attachments" can't be seen. Right?

yeah. we should always use that or an off-site server.
 
I will try messing around with the spreadsheet to figure it out.
 
After seeing so much talk of MapStat and Civ Assist II, I'll post this here:

2.2 - Save Manipulation

Description: No team or individual is permitted to use the PBEM save games or other files to obtain information or alter any in-game element. This includes monitoring or altering memory while the game is loaded. Using MapStat or CivAssist II or such utilities is also prohibited.

Definition: An individual scanning or monitoring loaded files into memory or altering a file can obtain location information and more, they can even alter in game data.

Purpose: To prevent the use of outside game elements to break the spirit of the game by allowing someone to outright cheat.

Verdict: Using these or any other methods that allows altering the in-game content through any means is a violation of this rule.

Punishment Level: Once - Automatic Expulsion

The Rules
 
Whomp said:
I have a concern about making the gran first. If we make the gran and someone walks up we are screwed. We can get a warrior out without any waste in 4 by switching to the wheat FP on the last turn.
Bede suggested roading vs. irrigating.
Is that for the commerce?

That is for the commerce. Makes a huge difference in research times and with the cattle and wheat avanilable doesn't hurt the growth. Even if we plan on an early settler, we still want to concentrate on shields and commerce first. But always finish a field before leaving it. (teaching grandmas how to suck eggs I am. it's all those training games ;) )

Edit:

May not even have to irrigate anything. At pop2 we are kicking out 3 from the city center 3 from the feedlot and 4 from the wheat making it +6. At pop3 working the BG we'd still be +6.

So think the right sequence is road the cattle, road the wheat, then mine and road the BG. Then chop the forest for the granary NE and after that connect and irrigate the wines.

If a spreadsheet monger wants to check the sequence I would welcome their results.
 
I am running Sir Pleb's spreadsheet and I get a little confused by the IT (adding food and shields I presume) but I will post something tomorrow on a couple different build scenarios. It's good to exorcise( ;) ) my brain every so often.
 
It looks like it gives you information that Civ Assist II does. You can figure out the information yourself. I hate to do it, but please don't use any utilities with this game, such as this spreadsheet.
 
It doesn't give any information like civ assist or mapstat. It's an excel spreadsheet to plan your start. It could be done with pencil and paper, but is an excel file for ease of use. I wouldn't personally put it in anywhere near the same category as civ assist.

I'm just a lurker though so...I won't fight for it to be in.
 
RegentMan said:
It looks like it gives you information that Civ Assist II does. You can figure out the information yourself. I hate to do it, but please don't use any utilities with this game, such as this spreadsheet.
As Meteor Punch said this is nothing close to Civassist or Mapstat. It is a faster way to come up with the most effiicient use of our 21 tile radius rather than writing it down with pencil and paper as he said. I'm struggling to get the spreadsheets to do what I want as is. The formulas are pretty complex and honestly if I was at work I'd have an intern explaining them to me. :D

Please advise on this.
 
like the monk said:
So think the right sequence is road the cattle, road the wheat, then mine and road the BG. Then chop the forest for the granary NE and after that connect and irrigate the wines.
and i have to agree to disagree on the CivAssist - Spreadsheet dilema.
im not a fan of spreadsheets AT ALL. and since CivAssist is a :nono: we can handle the one turn MM stuff.

also agree, only using file attachments (not uploads10)
 
It seems like we can keep the citizen on the BG turn 9 and then focus on the high commerce tiles from turn 10 till we finish the gran in 3150 turn 18.

It will be exactly 60 shields so I see no benefit to move off the commerce from the wheat fp. I can't see any way to get it in 3100 without slowing growth which doesn't seem worthwhile.
 
RegentMan said:
After seeing so much talk of MapStat and Civ Assist II, I'll post this here:

2.2 - Save Manipulation

Description: No team or individual is permitted to use the PBEM save games or other files to obtain information or alter any in-game element. This includes monitoring or altering memory while the game is loaded. Using MapStat or CivAssist II or such utilities is also prohibited.

Definition: An individual scanning or monitoring loaded files into memory or altering a file can obtain location information and more, they can even alter in game data.

Purpose: To prevent the use of outside game elements to break the spirit of the game by allowing someone to outright cheat.

Verdict: Using these or any other methods that allows altering the in-game content through any means is a violation of this rule.

Punishment Level: Once - Automatic Expulsion

The Rules
Sorry, I'm confused. Does that mean we cannot save the file on our own PC? (not sure about scanning, as I don't own a scanner) I DO understand about not using Mapstat.

The 3 or 4 times I've ever looked at someone else's .sav file from this board, I saved it to a folder on my HD, then copied it to my Conquests/Save file to open with the game. I don't know any other way to do it, so maybe I need an explanation if I'd be doing something wrong. If I have it on my HD, I guess there would be the potential for playing it and cheating...not my intention.

A few minutes ago I downloaded a .sav file that (I think) Whomp posted of the start???? I haven't looked at it yet, and will erase it immediately if that's a problem.

Wow! I knew I was still pretty green (Regent level), but maybe I know even less than I thought I did...which wasn't much.

Edited for grammer. :blush:
 
You can look at "played" saves but can't move any of the military or workers etc. That would give spoiler info.

I think that's the primary reason for the rule is once the "turnplayer" does something in game it's permanent.
 
That's okay, gmh. I'm confused too. But here's my interpretation: you are free to look at the saves, but unless you are the turn player you may not make any moves of units or in any way alter the state of the game.

And welcome to this happy band o' bandits.
 
Thanks for the welcome. :)

I'm thinking that it's very much on the honor system then, right? Anyone on any team could just take their first warrior and march across the continent on their own and gather a great deal of information. Whether or not they discussed it with other team members, they might certainly influence many early key decisions.

I'm not of a suspicious nature, and will trust that no one would do this, but I find it curious that the possibility is there. It would seem that there would be less potential for abuse to just require that everyone use Mapstat or CivAssistII to abuse each other equally. ;)

BTW, I am NOT questioning the judgment of the people organizing the game. They have certainly put a great deal of hard work into getting this off the ground, and they have my admiration.
 
Actually once a turn is played you can't move anymore till the email comes back around for the next turn.
IE You can't move 2 unroaded squares say on one turn. Does that make sense?
I honestly don't know how you'd get spoiler info from CivassistII and Mapstat but it was rules they used during the Intersite Demogame so they adopted the same ruleset for this game.
 
For those of you who are visually oriented here's our Capital.
 
Here's the F1...
 
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