Log for Turn 140.
Diplomacy
Donuts have started the Pyramids race. Probably a prebuild but not sure.
City Builds:
Dunderhead LB -> Pike
Jesterton LB -> LB
SKWTD LB -> LB
Notthefullshilling rax -> University (this city can be max pop + uni as it has a lot of gold in the sea tiles)
Frozen Lake galley -> Market
Gilfach LB -> LB
Begin the turn with 116g, -15gpt, Chems in 6.
F-checks and such:
Pop = 1
GNP (613 Million) = 2
MFG (157 Megatons) = 2
Land Area = 2
Literacy = 3
Disease = 2
Pollution = 1
Life Expectancy = 1
Family Size = 3
Military Service = 2
Annual Income (9 per capita) = 1
Productivity (678) = 2
Worker stuff:
City Management:
MM Ignoramous to grow in 2T
Unit Stuff:
Battle @ Carpetbomb:
There are 2 immortals around Carpetbomb, outside of town.
Town has a vPike protecting it.
vLB dies to vPike (3/5)*
vLB dies to 3/5 pike (1/5)*
vLB dies to vImm (1/4)*
vLB kills 1/5 pike, promotes (4/5)*
vLB kills ¼ LB (2/4)*, and we capture the town. Debate razing it, so consult AK and BeF
Since there’s an SoD of units to the S (we could not count, but it looked like 5 units to me, plus the 2 others nearby) we raze the town + capture 6 Trebs + get 3 slaves.
Notice that this town was on a gold hill, so that hurts even more.
Move 2 slaves to Perky galley, the rest of the trebs and workers to the hill N of the ruins
¼ and 2/4 pikes move to hill as well.
Bugsy’s Blade moves NW, W, razes road, then NE to hill.
vLB from SoD heads E, along with the other vLB’s up near the Iron
Turn after (141):
Builds due next turn:
Nada
Barb galley approaches our retreat convoy.
End the turn with 69g, -18gpt, Chems in 5 (4.5.1)