Dept. of Turnplay too

Not even delaying the inevitable.
 
Whomp said:
Titanic (4/4 galley) sailed out of Grendopolis and attacked the A.R.S.E. Igor's Hope. Titanic lost 2 hp, A.R.S.E. Igor's Hope sunk.
Maybe they haven't lost their sense of humor.

I'm not following. Was there anything on that boat?

Nevermind, I read the turnlog. Now I see the humor.
 
well if there was just a galley in that city it would have showed up to us last turn. since it sailed out of Grenadopolis, that means that it was just produced. After our turn they won't be able to make any more immortals or pikes :woohoo:
 
How manny turns left of the negotiated peace w/ MIA?

So reading the tea-leaves we deduce that another civ has Chivalry. If it's MIA then my first thought would be to suspect that it's a precursor to upgrading knights to cavalry.
 
IIRC our peace started turn 116 or 117 so we still have 28 or 29 more turns left for peace.
 
Tubby Rower said:
well if there was just a galley in that city it would have showed up to us last turn. since it sailed out of Grenadopolis, that means that it was just produced. After our turn they won't be able to make any more immortals or pikes :woohoo:
We'll have 9 LB's and 1 GS to attack that town, since they didn't even hit Bugsy's Blade (which seems a bit odd as they did have a 3/4 Immortal available).
 
A little pre-turn visual. :evil: A regular pike, another slave and high probability of no more TNT iron. There's also a little TNT curragh roaming around on our western coast. We are up spices, wines and dyes lux wise plus 'powder, theo and monarchy techwise.

kiss6wq.jpg


I see we're pre-building in the capital since a colloseum is due next. We need to finalize which wonder we want the most. Leo's is 16 turns and pyramids are 10 turns(both GA enhanced). I doubt we'd consider both but Dunderhead also has the potential to finish the pyramids in 16 and Leo's in 24.
 
How many coastal cities does TNT have left? We may be able to cut off all trade routes with MIA as well. If they don't have any coastal cities, that galley won't be able to get repairs either.

I get the feeling that TNT just gave up. They didn't run their worker to safety. They didn't attack Bugsy's Blade. They make a fruitless attack on our navy when it is already too late. They haven't pulled their pickets back when they desparately need them defending cities. Nothing makes sense... unless they are throwing in the towel.

BTW - Let's keep that city. At least for a while. A nice jumping off point towards Carpetbomb.
 
Bugs because of pbem mechanics I think the worker was stuck in his spot due to the surprise. IIRC Carpetbomb was the only other coastal on the map and their galley can get back to Carpetbomb to hide. I'm also curious why they didn't go after Bugsy's Blade unless they felt another stack was headed to Unabomb and didn't want to chase strays.
 
Log for Turn 138.

Diplomacy
Send Guns Accepted to Donuts

City Builds:
Ignoramous pike -> LB
Polecat LB -> pike
Idiote Pike -> LB
Crackhead Lib -> barracks
Devil’s Soul ‘duct -> market
Villiage D”Idiote granary -> rax

Begin the turn with 171g, +28gpt, Chems in 5.

F-checks and such:

Worker stuff:
Run a worker under the SoD NW of Spite

City Management:
Change Simpleton to Pyramids and MM off FP Wheat and onto hills (mine due next turn)
MM Ignoramous to grow in 2t (+10fpt)
Switch Notthefullshilling to rax as we’re 1 short of a galley (MM for gold)
Hurry Court in Paradise Hotel for 32g

Unit Stuff:
Battle of Grenadapolis:
LB dies to pike (1/3)
LB kills pike (4/4)
LB kills redlined pike and we raze the town
160AD-1.jpg

Capture a worker that was in town.
The rest of the SoD moves S to iron hill, capturing another worker
GS Bugsy’s Blade moves W, finds Carpetbomb empty, moves SW along road and finds 2 unguarded workers.
160AD-2.jpg

Run him back to the SoD stack.
Load the new captured worker into Bede’s Boat and send him back to the rear

Perky Galley sinks the Titanic without a scratch (4/4)

Turn after (139):
Builds due next turn:
Notthefullshilling -> rax
Dunderhead -> LB
SKWTD -> pike
Jesterton -> LB
Frozen Lake -> galley
Senilityville -> worker

End the turn with 142g, +38gpt, Chems in 5 (4.5.1)
 
grahamiam said:
Sorry bugs, looks like I played too soon and razed the town
@G-man: Nicely done! :salute: Did you at least remember to pillage before you burned the town? :hatsoff:
 
It looks like TnT is robbing from Peter to pay Paul. They emptied Carpetbomb to defend Grenadapolis.

I still haven't heard anything from our allies. Donuts need to give us a little intel. We need to provide a lot to them in return. What kind of troop strength and types? What types of tactics are they seeing?

I have a feeling TnT is gassed except for that stack that was in Unabomb. How soon until we can march on Unabomb again?

We also need to prepare for a land grab. Let's keep all the cities from now on. That will be fewer settlers we'll need.
 
I chatted with Killercane while playing (he wanted to know what XCom was :lol: ) He said they would have Edu this turn (maybe). I forgot to ask him what they were doing for the war because I had to give the kids a bath and didn't have time
 
Well done Graham!

The marines did very well. They sent this after-action report...
 

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Booti - You are a sick puppy. Are you saying TnT just laid there and took it. OK, well that's accurate. Are you saying we kicked their wimpy little seal butts? OK, well that's accurate too. :hmm: Never mind.
 
What's next? They'll have to spread out their forces now, with two stacks close to two of their cities. They'll probably give up another town though.
 
Crakie said:
What's next? They'll have to spread out their forces now...
Their main contingent in the north probably spent the last turn healing in the town in front of our stack. Depending on how quickly that stack heals (and on whether or not TNT auto-razes another undefended town) G-man has two nice options when it comes back around to us:
  • He can send the amphibious task force down the coast while our stack heals...
  • He can send the amphibious task force towards the center...which is now set up rather beautifully for some "hammer and anvil" operations.
 
I'd like to raze carpetbomb, as it's a size 8 city and giving them lots of support. After that, we make a judgement based on remaining forces whether or not we press to the center or jump back in the boats and join up with the units around Spite.
 
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