Log for turn 131/ A.D.
City Builds:
Simpleton Longbow>Longbow
Dunderhead Longbow>Longbow
Jesterton Library>Galley
SKWTD Pikeman>Pikeman
Polecat Pikeman>Pikeman
Notthefullshilling Galley>Worker
Senilityville Walls>Worker
Fortress of Stuipidity Trebuchet>Trebuchet
Malice Harbor>Galley
Begin the turn with 134g, +118gpt, Gunpowder in 6.
Diplomacy Note: Team Doughnut did not initiate diplomacy this turn. There was no payment sent for Spices. Furthermore, they did not accept the spices we sent. We need some dialog with these guys ASAP. They could very well be up to something dodgy.
F-Checks: We're strong militarily. Pop v. MIA is 18-22. Land is 29-31. Score is 897-922; not good. Our approval rating is 67%. That should improve this turn.
Worker Moves: SimpleMonkey and G-man mine a BG/Tobacco at Gilfach. Lenny irrigates some grass near Cretinograph. Crakie moves to help our road network in our newly acquired lands. TNT POW starts roading between Spite and the rockpile.
Unit Moves: Settler at Dresden moves for the coast. Settler near Polecat works SW.
Auda City founded this turn, claiming Ivory. This one lux takes our approval rating from 67% to 79%, ranking us second in the world. Our towns with markets now have 6 happy faces, which means we can grow 'em to size 12 on native lux.
Dispatch a Trebuchet from Fortress of Stupidity to Senilityville. Two Longbows from Knucklehead towards Frozen Lake. Longbow from Jesterton to Devil's Soul. Longbow from Simpleton to Jesterton. Longbow from Dunderhead to SKWTD. Longbow from SKWTD to Knucklehead. GS Eastern Sentry returns to the eastern shore. Pikeman at SKWTD to Knucklehead. Pike at Knucklehead towards Frozen Lake. Weezer heads to the coast to eliminate a blind spot left when GS Butterball headed out for Wilde Side. Polecat's Pikeman heads west. New Galley at NTFS heads west.
City Management: Gilfach grew last turn, and is now netting 11spt. We may need to help this market build along... but that can wait. Swap Devil's Soul to a Galley. MM Cretinograph for shields and swap to a Library. Swap Knucklehead to a Longbow. MM DuMass for shields. Ignoramus grows next turn, which will take a few shillings off unit support. MM Notthefullshilling to let Ignoramus use the mined hill to shave a turn off the Library build at Ignoramus. Crackhead grows next turn, and will hopefully help itself with the library build.
Rushes/Short Rushes this turn:
28g to finish a Trebuchet at Dionysus.
44g to finish a Pike at Cretinography, swap to Library due in 7.
20g to a worker at DuMass, to shave a turn off the Library.
Actions at the TNT Front: No combat this turn, just Logistics. Load a Trebuchet onto Chumbucket at Frozen Lake. Load a Pike and MDI onto Fool's Errand. Hunky Dory moves into Frozen Lake. Hand off to Danny Buoy and an unnamed Galley. Bede's Boat heads back to Frozen Lake. An unnamed Galley heads to Frozen Lake. This will give Hunky Dory (2/3) a chance to heal. Shuffle 5 Trebs to the tile NE of Auda City.... cover w a couple of MDI and a fortified Gallic.
Tempted to upgrade an archer at EWR, but I'll hold on that.
End the turn with 42g, +125gpt, Gunpowder in 6.
We also went up a point in land area, and went up substantially in approval ratings. Let's see if that closes the score gap a bit, or at least keeps MIA from getting away from us at a rate of 5 points/turn.
Builds due next turn:
Cyprus Creek - Trebuchet
Idiote - Library
Knucklehead - MDI
Village d'Idiota - Market.
Dionysus - Trebuchet (need to try to get 1 per turn until the MIA war).
Grab a screenie of the front, and some areas we need to do a little dotmapping.
As the turn ends, Daghda finishes a forest chop into DuMass' Library.
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