Log for turn 127
City builds:
Simpleton Settler>Archer
Dunderhead Archer>Archer
Ignoramus Trebuchet>Settler
Jesterton Courthouse>Library (1bpt to Tubs)
SKWTD Library>Pikeman
Polecat MDI>Pikeman
Begin the turn at 286g, +253gpt, Invention in 3.
F-checks: We're strong to everybody. MIA continues to edge away in score. The latest uptick in power is TNT. We'll have to fix that.
I have to "W"ait a LOT of stuff to get to the workers first this turn.
Worker stuff: Holly's Beyotch roads the iron at DuMass. Pentium starts a mine at Knucklehead. George Best mines a sugar at Paradise Hotel. RegentMan roads some jungle near Dionysus. Jive Talker starts whacking jungle at Fortress of Stupidity. TNT POW heads S, to road SE of Spite.
Unit Stuff: Grab Igor, and sure enough... that 'nut warrior is on our side of "the green line". Grab a screenie.
Igoramus' Trebuchet heads west. Polecat's MDI heads SW. SKWTD MDI West to the rally point. Same w/ Knucklehead's MDI. Archer at Dunderhead goes to Village d'Idiota. Trebuchet between SKWTD and Village d'Idiota head towards Frozen Lake. Two Trebuchets between Knucklehead and Gilfach head that way too, as does a Trebuchet at Paradise Hotel. Gallic Swordsman Eastern Sentry is pulled to Village d'Idiota, so he can demonstrate in the face of the 'nut Warrior next turn.
Simpleton's settler heads south. Settler at Devil's Soul heads towards Frozen Lake. Take a settler near EWR and send him west.
City Management: Tile-swap between Jesterton and SKWTD to get Jesterton's Library in 4 not 5. The Library in SKWTD nerfed up my research... so I fire a few scientists. Spend 76g rushing the walls at Spite; 36g for a worker short rush of Malice's Harbor. I spend another 36g for an archer short rush of the Trebuchet in Fortress of Stupidity. Cyprus Creek gets 16g into a worker short rush of a Trebuchet. 44g into an archer for Idiote's Library. 52g into a library short rush of a market at Crackhead. 8 gold into a worker short rush of a Galley.
*****On (and towards) the front:
Load a MDI and Pike on Chumbucket at Frozen Lake. Load two Trebuchets onto Fool's Errand at Frozen lake. Bede's Boat heads back to Frozen Lake. Bede's Boat and Chumbucket hand off their passengers to Danny Buoy and an unnamed Galley...who carry the troops to Malice.
The garrison at Spite now includes 11 Gallic Swordsmen, 3 MDI, 3 Pikes, and 5 Trebuchets.
Builds due next:
Simpleton>Archer
Dunderhead>Archer
Cretinograph>Pikeman (will be dispatched to Fortress of Stupidity)
Knucklehead>MDI
Spite>Walls
Fiddle with the cities, and end the turn at 18g, +261gpt. After much consternation... I swap Paradise Hotel to a courthouse. It's wasting 4spt, producing 3spt, at pop 2. This town could be made productive. Spend 16g on a worker short rush to shave a turn off the build. That takes us down to a whopping 2 gold at the end of the turn. As an afterthought, I wake the Pike in Malice and use him to cover the worker.
I lost another screenie....(Sorry Team) but that Doughnut warrior is going to wake up tomorrow and see one of our warriors to the north, Igor to the west, and Tubby Rower (MDI) to the NE.