Seeing as there's no "one event at most" limit explicitly specified, I came up with a few more.
---
Event: Dark Days
Frequency: Rare
Requirements: AC 30 reached
Text: Sire, dark days are upon us. They say the end of the world is coming. They say it is inevitable. They say it is too late for us all. Are we doomed to darkness, sire?
A. Not whilst we live! Order everyone to attend the temples daily, even if they have to leave their toil early.
[Requires: Order religion]
<All Order temples gain +2 happy faces, -10% hammer production>
B. All things come to an end. Yet we shall keep the end of all things at bay a while longer...
<No effect>
C. Eat, drink, be merry! For tomorrow we all die!
[Requires: non-Order religion]
<Lose 500 gold, starts a Golden Age>
<Alignment shifts to Neutral if currently Good>
D. Yes, but we will rule Hell, not serve there. Now, sacrifice a thousand slaves for the infernal host!
[Requires: non-Order, non-RoK religion]
<All cities size two or above lose one population>
<Armageddon counter is increased by ten>
<Starts a Golden Age>
<Alignment shifts to Evil>
---
Event: Rogue Demon Hunter
Frequency: Rare
Requirements: AC 40 reached
Sire, a band of our warriors captured a demon walking the land. He claims to have surrendered willingly, as he is a renegade from their
society, fleeing persecution and suffering eternal. In fact, he wishes to join us. What shall we do with him?
A. All creatures are welcome in my realm. Give him food and shelter.
<Gain unit - Hunter with Demon, Commando and Anti-Demon promotions>
B. Take him in. Let the mages question him on matters arcane.
[Required: At least one Mage Guild built]
<Mage Guild in [City] gains +2 research>
C. Send him to the mages - I want to know how demons work... on the inside as well as outside.
[Requires: non-Good alignment, at least one Mage Guild built]
<Mage Guild in [City] gains +6 research>
D. Turn him over to the infernals. And send some of our torturers to watch and learn.
[Requires: Hyborem present in game]
<Relation with Hyborem gain +2>
---
Event: Healers United
Frequency: Uncommon
Requirements: Knowledge Of The Ether and Medicine researched, 3 Infirmaries built
Sire, a respected doctor came up with an idea of having a permanent magical link between all the infirmaries in the land. This will allow
them to share knowledge of any new plagues that may afflict the populace.
A. Excellent idea! Provide them with the resources they need.
<Lose 500 gold>
<Gives +1 Health to every city>
B. Plagues, you say? Now, if we could control those...
[Requires: non-Good alignment]
<Lose 300 gold>
<All infirmaries gain +4 research>
C. Bah... We have more important things to worry about.
<No effect>
---
Event:A Problem With Orphans
Frequency: Uncommon
Requirements: At war with another civilization
Sire, the loss of our troops leads to many more orphans being raised in [CityName] streets and gutters. What shall we do about this?
A. We must care for every child that is born within our realm.
<Lose 50-100 gold>
B. The funds are needed elsewhere. Order the community to take care of them.
<Gain +1 unhappy face in the city.>
C. The streets will teach them self-reliance and make them into better warriors. It could have been worse.
<Gain +2 unhappy faces in the city.>
<Units born in this city gain +2 XP>
D. We don't need the extra mouths to feed. Sell them to the highest bidder.
[Requires: non-Good alignment]
<Gain 100-200 gold>
<Gain +1 unhappy face in the city.>
<Alignment shifts to Evil>
---
Event:Elven Superiority
Frequency: Rare
Requirements: One of the Elven civilizations
Sire, a passionate and charismatic elder elfmaid has been speaking to the masses, stirring them to action. Her words are inspiring our people
to loyalty and greatness, yet turning them against all other nations.
A. The elves are superior to others by our very nature. Let us embrace her ideas!
<Starts a Golden Age>
<Relationship -3 to all known civs>
B. Let her speak to all who wish to hear. We shall not interfere.
<All units gain Loyalty promotion>
<Relationship -1 to all known civs>
C. Just make sure her words are not heard outside our borders.
<No effect>
D. All are equal in the light of Creator.
<[CityName] gains +3 unhappiness for 15 turns>
<Relationship +1 to all known Good or Neutral civs>
E. Such an orator should be working for me, not against me!
<Lose 500 gold>
<Gain Great Bard>
---
Event:Divinity or Humanism?
Frequency: Uncommon
Requirements: No state religion, Philosophy and Arcane Lore researched
Sire, the people of our capital no longer view the divine with the respect it commands in other cultures. They may agree it exists, but they
do not see why they should worship it - instead, they speak of harnessing it. Some even go so far as to say we may rival gods themselves one
day.
A. Encourage this way of thinking.
<Lose 100 gold>
<[Capital] gains +2 happy faces>
B. Become a divinity? Humanity is better than that. People should love their humanity and neither bow to unknown masters nor seek to become
them.
<Lose 300 gold>
<All cities gain +1 happy face>
C. Let them think what they like. I care not.
<No effect>
---
Event:Dwarven Doom
Frequency: Uncommon
Requirements: AC counter at 60, Dwarven civilization, non-Evil
Sire, with armies of Hell on the march, some of our elders wish to retreat far below the surface of the world, abandoning the other races to
their fates. They will take their followers, give their wealth to the state and vanish from the eyes of all. What is our answer to them?
A. In times of trouble, dwarves remember their friends. We stand and fight together.
<Relationship +3 with all Good Civs>
<Relationship +1 with all Neutral Civs>
<Alignment changes to Good>
B. We must survive. The surface of the world may be lost, but we shall have our caverns.
[Requires: non-Order religion]
<Gain 2500 gold>
<Alignment changes to Neutral>
---
Event:Two Households
Frequency: Uncommon
Requirements: At least three cities
Sire, two households of our realm, hailing from [City1] and [City2], have started feuding. Both are alike in dignity, both have a score to
settle. We must act soon, else civil strife will make civil hands unclean!
A. Institute more magistrates in each city. This should calm the tensions down.
<Lose 50-75 gold>
B. Make a quick judgement; favor [City1].
<Gain 50-75 gold>
<[City2] gains +1 unhappy face>
C. Make a quick judgement; favor [City2].
<Gain 50-75 gold>
<[City1] gains +1 unhappy face>
---
Event: Dark Days
Frequency: Rare
Requirements: AC 30 reached
Text: Sire, dark days are upon us. They say the end of the world is coming. They say it is inevitable. They say it is too late for us all. Are we doomed to darkness, sire?
A. Not whilst we live! Order everyone to attend the temples daily, even if they have to leave their toil early.
[Requires: Order religion]
<All Order temples gain +2 happy faces, -10% hammer production>
B. All things come to an end. Yet we shall keep the end of all things at bay a while longer...
<No effect>
C. Eat, drink, be merry! For tomorrow we all die!
[Requires: non-Order religion]
<Lose 500 gold, starts a Golden Age>
<Alignment shifts to Neutral if currently Good>
D. Yes, but we will rule Hell, not serve there. Now, sacrifice a thousand slaves for the infernal host!
[Requires: non-Order, non-RoK religion]
<All cities size two or above lose one population>
<Armageddon counter is increased by ten>
<Starts a Golden Age>
<Alignment shifts to Evil>
---
Event: Rogue Demon Hunter
Frequency: Rare
Requirements: AC 40 reached
Sire, a band of our warriors captured a demon walking the land. He claims to have surrendered willingly, as he is a renegade from their
society, fleeing persecution and suffering eternal. In fact, he wishes to join us. What shall we do with him?
A. All creatures are welcome in my realm. Give him food and shelter.
<Gain unit - Hunter with Demon, Commando and Anti-Demon promotions>
B. Take him in. Let the mages question him on matters arcane.
[Required: At least one Mage Guild built]
<Mage Guild in [City] gains +2 research>
C. Send him to the mages - I want to know how demons work... on the inside as well as outside.
[Requires: non-Good alignment, at least one Mage Guild built]
<Mage Guild in [City] gains +6 research>
D. Turn him over to the infernals. And send some of our torturers to watch and learn.
[Requires: Hyborem present in game]
<Relation with Hyborem gain +2>
---
Event: Healers United
Frequency: Uncommon
Requirements: Knowledge Of The Ether and Medicine researched, 3 Infirmaries built
Sire, a respected doctor came up with an idea of having a permanent magical link between all the infirmaries in the land. This will allow
them to share knowledge of any new plagues that may afflict the populace.
A. Excellent idea! Provide them with the resources they need.
<Lose 500 gold>
<Gives +1 Health to every city>
B. Plagues, you say? Now, if we could control those...
[Requires: non-Good alignment]
<Lose 300 gold>
<All infirmaries gain +4 research>
C. Bah... We have more important things to worry about.
<No effect>
---
Event:A Problem With Orphans
Frequency: Uncommon
Requirements: At war with another civilization
Sire, the loss of our troops leads to many more orphans being raised in [CityName] streets and gutters. What shall we do about this?
A. We must care for every child that is born within our realm.
<Lose 50-100 gold>
B. The funds are needed elsewhere. Order the community to take care of them.
<Gain +1 unhappy face in the city.>
C. The streets will teach them self-reliance and make them into better warriors. It could have been worse.
<Gain +2 unhappy faces in the city.>
<Units born in this city gain +2 XP>
D. We don't need the extra mouths to feed. Sell them to the highest bidder.
[Requires: non-Good alignment]
<Gain 100-200 gold>
<Gain +1 unhappy face in the city.>
<Alignment shifts to Evil>
---
Event:Elven Superiority
Frequency: Rare
Requirements: One of the Elven civilizations
Sire, a passionate and charismatic elder elfmaid has been speaking to the masses, stirring them to action. Her words are inspiring our people
to loyalty and greatness, yet turning them against all other nations.
A. The elves are superior to others by our very nature. Let us embrace her ideas!
<Starts a Golden Age>
<Relationship -3 to all known civs>
B. Let her speak to all who wish to hear. We shall not interfere.
<All units gain Loyalty promotion>
<Relationship -1 to all known civs>
C. Just make sure her words are not heard outside our borders.
<No effect>
D. All are equal in the light of Creator.
<[CityName] gains +3 unhappiness for 15 turns>
<Relationship +1 to all known Good or Neutral civs>
E. Such an orator should be working for me, not against me!
<Lose 500 gold>
<Gain Great Bard>
---
Event:Divinity or Humanism?
Frequency: Uncommon
Requirements: No state religion, Philosophy and Arcane Lore researched
Sire, the people of our capital no longer view the divine with the respect it commands in other cultures. They may agree it exists, but they
do not see why they should worship it - instead, they speak of harnessing it. Some even go so far as to say we may rival gods themselves one
day.
A. Encourage this way of thinking.
<Lose 100 gold>
<[Capital] gains +2 happy faces>
B. Become a divinity? Humanity is better than that. People should love their humanity and neither bow to unknown masters nor seek to become
them.
<Lose 300 gold>
<All cities gain +1 happy face>
C. Let them think what they like. I care not.
<No effect>
---
Event:Dwarven Doom
Frequency: Uncommon
Requirements: AC counter at 60, Dwarven civilization, non-Evil
Sire, with armies of Hell on the march, some of our elders wish to retreat far below the surface of the world, abandoning the other races to
their fates. They will take their followers, give their wealth to the state and vanish from the eyes of all. What is our answer to them?
A. In times of trouble, dwarves remember their friends. We stand and fight together.
<Relationship +3 with all Good Civs>
<Relationship +1 with all Neutral Civs>
<Alignment changes to Good>
B. We must survive. The surface of the world may be lost, but we shall have our caverns.
[Requires: non-Order religion]
<Gain 2500 gold>
<Alignment changes to Neutral>
---
Event:Two Households
Frequency: Uncommon
Requirements: At least three cities
Sire, two households of our realm, hailing from [City1] and [City2], have started feuding. Both are alike in dignity, both have a score to
settle. We must act soon, else civil strife will make civil hands unclean!
A. Institute more magistrates in each city. This should calm the tensions down.
<Lose 50-75 gold>
B. Make a quick judgement; favor [City1].
<Gain 50-75 gold>
<[City2] gains +1 unhappy face>
C. Make a quick judgement; favor [City2].
<Gain 50-75 gold>
<[City1] gains +1 unhappy face>