Design: Civics

I have a question about foreign trade. Does it allow deficit spending? The little pop-up says it does, but then when are the pop-ups ever accurate?
 
loki1232 said:
I have a question about foreign trade. Does it allow deficit spending? The little pop-up says it does, but then when are the pop-ups ever accurate?

I dont know the answer to this. I dont see anything that would allow/disallow this.
 
I think that Gaurdian of Nature should also give +1 food per jungle. Otherwise I'll end up just cutting down all the jungles and the jungle happiness bonus seems meaningless.
 
Well, it's pretty easy to upgrade jungles to forests for a nature oriented civ, so that might not be a problem, really.

As for deficit spending, yes it works. I've had games where I was running -154GPT, funded entirely by conquest. Though that was in 1.0. The GNP graph looks pretty funny when civs you've wiped out score higher than you.
 
Right Now the Slavery Civic is the only one that allows to sacrifice Population for Production. As only the OO or free religion civilizations can acquire it that part is kept from many evil civilizations. Can we give that possibility to one other Civic as well?
Or maybe a different version that allows Population to be sacrificed for gold or reseach.
 
How about a labour civic called Fel Industry? Basically, imagine enormous furnaces fueled by human flesh, the air filled with dark and poisonous smoke, labourers being worked to death in workshops, only to become fuel for the forges afterwards. Something like the view you get of Saruman's production facilities in the LotR movies, only worse and more inhuman.
I think this would especially fit a religion like the Veil very well, as a late-game civic, but perhaps we could make it accesible to all evil civs. A set of brutally efficient and cruel ways to enhance production capabilities.

It might go like:
Allows sacrifice of population for production
+2-4 unhealthiness
+2-4 unhappy faces
+xx% to production
Medium Upkeep

EDIT: It should also boost the production of workshops. These doesn't really see much use as it is right now.
 
I think Guardian of Nature should include Ancient Forests in the happiness. I noticed my cities were getting very angry with me, but only after my normal forests were changing to Ancient ones.
 
woodelf said:
I think Guardian of Nature should include Ancient Forests in the happiness. I noticed my cities were getting very angry with me, but only after my normal forests were changing to Ancient ones.

Ill add ancient forests to the bonus list.
 
And they need to be added to health as well if they aren't already. My elven cities seemed awfully unhealthy.
 
+Slavery
Upkeep: Low
Requires state religion of Octopus Overlords
Can sacrifice citizens to finish production in a city
-1 Happy
25% of defeated units are captured as Slaves

Slavery doesn not allow to sacrifice Population to finish Production it seem.
How about introducing a low compassion civic that does (maybe low upkeep, and only available for neutral/bad civs?)
 
Liberty seems to be a bit overpowered when going for cultural Victory. When combined with caste system its incredible.

Unlimited Bards, + 100% Cluture seem ok
but the two free specialists per City are a bit strong.

I would propose turning it down to one free specialist or even removing the free specialists.
 
Chalid said:
Liberty seems to be a bit overpowered when going for cultural Victory. When combined with caste system its incredible.

Unlimited Bards, + 100% Cluture seem ok
but the two free specialists per City are a bit strong.

I would propose turning it down to one free specialist or even removing the free specialists.

K, turned down to 1 free specialist.
 
May I ask for what reason people use the Aristocracy civic?
If you want gold instead of food, wouldn't you just build cottages?
 
a) Later in the teech tree: One farm is +1 Food and +2 Commerce
b) Your empire is poor of course of recent expansion and you need cash now. A cottage takes some turns to give +2 commerce, and if you plan on replacing those cottages later one again with farms you need the worker twice. Aristocracy so allows you to get a lot of money for a while and return to lots of food later on.

Its usually not a civic you use for longer periods of time.
 
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