Sureshot
Goddess
- Joined
- Feb 2, 2006
- Messages
- 3,771
What about intentional useful splits? In the same way that having a Permanent Alliance with another Civ is more beneficial than just conquering them (Huge city number and distance maintenance costs; more managing) you could allow a civ to add a leader to their cause.
Like let's say if you have a Forbidden Palace in a faraway city of yours, and you send a Great Commander there, then the Great Commander has the option to "govern independently from the mother empire, but permanently allied with them." Or make it a wonder that does it, if and of itself. I'm not sure if the game can handle 19 civs or more, but if no make it check to make sure theres enough space for another leader.
It then has the following effects:
That 1 city is now controlled by a new AI with same Civ as the creator civ, but a different Leader (chosen at random of the others if more than 2, or maybe have a popup window). That Civ is in a Permanent Alliace with you.
You can then go on to give them cities you think would do better in their care (too high maintenance costs for you due to distance, or just averaging out city numbers between your civs to lower the nuymber-of-cities maintenance).
Maybe make a special condition in diplomacy with them that they'll give you any city of theirs if you ask for it as well.
Maybe even allow more than 1 extra leader (space and number of leaders permitting), maybe make permanent alliance part of it only last so long (like maybe as long as you've played the game up to that point). It'd prolly be good then to add more leaders for all civs (all atleast 2, and maybe more if the civ seems like its the type to handle multiple rulers; civs with only 1 could maybe be balanced with this - one leader means no division is possible).
Lots of neat things could be done with this, and it could be governed well for the AI (AI's split off the city with Forbidden Palace and maybe any cities closer to it than to capital), but most of all itd be civ splitting by Choice, for a Use.
So many times I take over an enemies lands only to realize I've just made the world a little smaller (as I am bigger) and less interesting (1 less player) and only given myself more to manage, when I enjoyed just managing my perfectly designed empire but was forced into taking enemy cities because they became too big a threat. It's like taking over a country then installing your own leaders there who are more friendly
Like let's say if you have a Forbidden Palace in a faraway city of yours, and you send a Great Commander there, then the Great Commander has the option to "govern independently from the mother empire, but permanently allied with them." Or make it a wonder that does it, if and of itself. I'm not sure if the game can handle 19 civs or more, but if no make it check to make sure theres enough space for another leader.
It then has the following effects:
That 1 city is now controlled by a new AI with same Civ as the creator civ, but a different Leader (chosen at random of the others if more than 2, or maybe have a popup window). That Civ is in a Permanent Alliace with you.
You can then go on to give them cities you think would do better in their care (too high maintenance costs for you due to distance, or just averaging out city numbers between your civs to lower the nuymber-of-cities maintenance).
Maybe make a special condition in diplomacy with them that they'll give you any city of theirs if you ask for it as well.
Maybe even allow more than 1 extra leader (space and number of leaders permitting), maybe make permanent alliance part of it only last so long (like maybe as long as you've played the game up to that point). It'd prolly be good then to add more leaders for all civs (all atleast 2, and maybe more if the civ seems like its the type to handle multiple rulers; civs with only 1 could maybe be balanced with this - one leader means no division is possible).
Lots of neat things could be done with this, and it could be governed well for the AI (AI's split off the city with Forbidden Palace and maybe any cities closer to it than to capital), but most of all itd be civ splitting by Choice, for a Use.
So many times I take over an enemies lands only to realize I've just made the world a little smaller (as I am bigger) and less interesting (1 less player) and only given myself more to manage, when I enjoyed just managing my perfectly designed empire but was forced into taking enemy cities because they became too big a threat. It's like taking over a country then installing your own leaders there who are more friendly
