ChaoticWanderer
Warlord
what of kobolds? are they part of the clan? or are they seperate? if theya re part of the clana re you going to make something to showcase them like a kolbold ranger?
ChaoticWanderer said:what of kobolds? are they part of the clan? or are they seperate? if theya re part of the clana re you going to make something to showcase them like a kolbold ranger?
Maian said:Why is Lanun's Seafaring a tech instead of a trait? I never realized Lanun's sea bonuses until I actually looked up what Seafaring is. I couldn't find it on the tech tree map as well (it probably is there tho). I ask this, because it's inconsistent with what you've done with the Kuriotates. The Sprawling trait is unique to Kuriotates yet it isn't a tech.
On another note, shouldn't Lanun start with the Fishing tech?
Deathling said:I was wondering, do you receive the seafaring technology if you have a permanent alliance with the Lanun?
I think that might be too much, since Lanun already have strong incentive to have all cities be coastal if possible, but a minus 20 or 30% might work.El_Raisuli said:I have a suggestion, in regard to the Lanun.
What if you make it so that coastal Lanun cities don't receive maintenance costs from distance to the palace? This seems to me like it would be in line with the flavor of the civ, and would encourage a well-spread empire linked through coastal/oceanic trade.
Nikis-Knight said:I think that might be too much, since Lanun already have strong incentive to have all cities be coastal if possible, but a minus 20 or 30% might work.
Mr.Earl said:I know the Illians won't be a full civ until Ice (that's the last one right) but, it just doesn't seem to make sense that an evil civ gets along with someone who (sorta) almost wiped them out. Maybe they should get no allignment at all and just about everyone hates them (Except the Dovillio I guess) Also, if the Fimbulwater (or somthing like that) is started by... lets use the Blaseraphs for example, Would they get a huge diplomacy bonus (somthing like "You started the Ice Age!") from the Dovillio and Illians?
How do they live for the hundreds of years that the mod covers? I thought about making all of the civ leaders immortal or extremly long lived (quite a few of them are) but in the end I opted not to since I would just be developing convienant stories for each of them. I decided to let them exist as they were. In truth the leaders represents the greatest leaders of the age of rebirth from several stages of that Age, from the begining of the age, the war of the elements, sorcerors path, winters run, and new beginings (the last campaign I ran).
Maian said:You could think of leaders as a lineage. Ancestors and descendants of the civ leaders. Going with this line of thought, maybe you could add the leaders in as actual units with a descendant system along the lines of Rome: Total War.