Psychic_Llamas
Wizard in the Making
Ok, so im starting work on a design document skeleton to get this mod organised.
here are the basic sections i have so far:
Civilization:
Leaders:
Leaders Name:
Background:
Traits:
Hero:
Heroes:
Heroes Name:
Background:
Requirements:
Equipment/Promotions:
Special Abilities:
Unique Units:
Unit Name:
Background:
Unit Class:
Statistics:
Starting Promotions:
Unique Promotions:
Promotion name:
Requirement:
Effect:
Civilization Specific Magic:
Unique Buildings:
Building Name:
Background:
Effect:
Unique Improvements/Resources:
Improvement / Resource Name:
Background:
Effect:
Civilization Specific Techs:
Tech name:
Requirement:
Leads to:
Effect:
Special Advantages:
Special Penalties:
Religious Synergies:
Civic Synergies:
Religion:
Requirements:
Tech:
Other:
Religious Unique Building:
Building Name:
Requirements:
Background:
Effect:
Religious Unique Unit:
Unit Name:
Requirements:
Background:
Unit Class:
Statistics:
Starting Promotions:
Religion Special Effect:
Civics:
Name:
Requirements:
Background:
Upkeep Cost:
Benefits:
Penalties:
Technologies:
Name:
Cost:
Requires:
Unlocks:
Obsoletes:
hopefully we can have a very detailed outline of everything in the game (will be increadibly useful for the pedia later on too)
just curious what everyone thinks of this. is it worth it? have i covered everything? have i got too much stuff in there?
Opinions?
here are the basic sections i have so far:
Spoiler Civilization Design :
Civilization:
Leaders:
Leaders Name:
Background:
Traits:
Hero:
Heroes:
Heroes Name:
Background:
Requirements:
Equipment/Promotions:
Special Abilities:
Unique Units:
Unit Name:
Background:
Unit Class:
Statistics:
Starting Promotions:
Unique Promotions:
Promotion name:
Requirement:
Effect:
Civilization Specific Magic:
Unique Buildings:
Building Name:
Background:
Effect:
Unique Improvements/Resources:
Improvement / Resource Name:
Background:
Effect:
Civilization Specific Techs:
Tech name:
Requirement:
Leads to:
Effect:
Special Advantages:
Special Penalties:
Religious Synergies:
Civic Synergies:
Spoiler Religion Design :
Religion:
Requirements:
Tech:
Other:
Religious Unique Building:
Building Name:
Requirements:
Background:
Effect:
Religious Unique Unit:
Unit Name:
Requirements:
Background:
Unit Class:
Statistics:
Starting Promotions:
Religion Special Effect:
Spoiler Civic Design :
Civics:
Name:
Requirements:
Background:
Upkeep Cost:
Benefits:
Penalties:
Spoiler Technologies Design :
Technologies:
Name:
Cost:
Requires:
Unlocks:
Obsoletes:
Spoiler Victory Conditions Design :
Victory Conditions:
Spoiler Equipment Design :
Equipment:
Name
Requirement
Effect
Name
Requirement
Effect
Spoiler Unique Features Design :
Unique Feature:
Name:
Background:
Effect:
Name:
Background:
Effect:
Spoiler Wonders Design :
Wonder:
Name:
Background:
Cost:
Requirements:
Effects:
Name:
Background:
Cost:
Requirements:
Effects:
hopefully we can have a very detailed outline of everything in the game (will be increadibly useful for the pedia later on too)
just curious what everyone thinks of this. is it worth it? have i covered everything? have i got too much stuff in there?
Opinions?