Design Document

Psychic_Llamas

Wizard in the Making
Joined
Nov 25, 2005
Messages
6,366
Location
Western Australia
Ok, so im starting work on a design document skeleton to get this mod organised.

here are the basic sections i have so far:

Spoiler Civilization Design :

Civilization:
Leaders:
• Leader’s Name:
• Background:
• Traits:
• Hero:
Heroes:
• Heroes Name:
• Background:
• Requirements:
• Equipment/Promotions:
• Special Abilities:
Unique Units:
• Unit Name:
• Background:
• Unit Class:
• Statistics:
• Starting Promotions:
Unique Promotions:
• Promotion name:
• Requirement:
• Effect:
Civilization Specific Magic:
Unique Buildings:
• Building Name:
• Background:
• Effect:
Unique Improvements/Resources:
• Improvement / Resource Name:
• Background:
• Effect:
Civilization Specific Techs:
• Tech name:
• Requirement:
• Leads to:
• Effect:
Special Advantages:
Special Penalties:
Religious Synergies:
Civic Synergies:

Spoiler Religion Design :

Religion:
Requirements:
• Tech:
• Other:
Religious Unique Building:
• Building Name:
• Requirements:
• Background:
• Effect:
Religious Unique Unit:
• Unit Name:
• Requirements:
• Background:
• Unit Class:
• Statistics:
• Starting Promotions:
Religion Special Effect:

Spoiler Civic Design :

Civics:
• Name:
• Requirements:
• Background:
• Upkeep Cost:
• Benefits:
• Penalties:

Spoiler Technologies Design :

Technologies:
• Name:
• Cost:
• Requires:
• Unlocks:
• Obsoletes:

Spoiler Victory Conditions Design :
Victory Conditions:

Spoiler Equipment Design :
Equipment:
• Name
• Requirement
• Effect

Spoiler Unique Features Design :
Unique Feature:
• Name:
• Background:
• Effect:

Spoiler Wonders Design :
Wonder:
• Name:
• Background:
• Cost:
• Requirements:
• Effects:


hopefully we can have a very detailed outline of everything in the game (will be increadibly useful for the pedia later on too)

just curious what everyone thinks of this. is it worth it? have i covered everything? have i got too much stuff in there?

Opinions?
 
Looks like an excellent idea... How long exactly is the Background section of each going to be? If it aint short it should stick to the pedia maybe.
 
We'd want to think somewhere about non-domination victory conditions.
Plus eventually the Rhyes scenario if you're still thinking about implementing that in the long term. Even if not, the Warhammer map seems to be pretty popular, so you might want to think about some changes for that.
Ideally you can implement equipment; many/or most heroes could probably get a unique equipment item.

Unit and tech hammer/beaker costs should probably be thought about. I would suggest increasing beaker costs for some of the key high-end techs (Tournaments, Advanced Smithing, Education for eg).

I'll add more suggestions as I think about this.
 
ok Ahriman,

Spoiler Technologies Design :

Technologies:
• Name:
• Cost:
• Requires:
• Unlocks:
• Obsoletes:


Spoiler Victory Conditions Design :
Victory Conditions:


Spoiler Equipment Design :
Equipment:
• Name
• Requirement
• Effect


i agree with the victory conditions, and unique equipment (id love equipment tobe a bigger thing in WH than it is in FfH, but not so much that it becomes silly)
and i do intend to ultimately do a rhyes type conversion, but i suspect that will be one of th last changes...

EDIT: thought about adding unique feature and wonder bits to the document. see first post
 
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