Design: Heroes

well thats all well and good if that a restricted to evil religions/even civs maybe
but a "neutral" hippus hero?
i think trophies would be much more in line...
also, whats cooler, a dead body or a prized weapon?
 
eerr said:
well thats all well and good if that a restricted to evil religions/even civs maybe
but a "neutral" hippus hero?
i think trophies would be much more in line...
also, whats cooler, a dead body or a prized weapon?

He could get a prized weapon after a few dead bodies — in fact, he could use a dead body as his prized weapon, there's no reason not to have both :p...

But really, on topic here, I really think you misunderstood. The Hippus are mercenaries, correct? Maybe only certain corpses would be accepted by the Hippus, others could be burried for the citizen's peace of mind...
 
Dear eerr, you are forgeting (and didn´t read my post) what Kael said:

"Guys, remenber, its a Dark Fantasy mod, so expect a lot of blood, evil and destruction, even from the good guys."

Or something like that.
 
JuliusBloodmoon said:
Dear eerr, you are forgeting (and didn´t read my post) what Kael said:

"Guys, remenber, its a Dark Fantasy mod, so expect a lot of blood, evil and destruction, even from the good guys."

Or something like that.

That doesn't mean that they should all be bloody, evil and destructive in the same way, though. (That'd just be boring.)
 
Don't good guys go to war and kill people anyway? I mean, they believe they are doing good by stopping what they believe to be evil.
 
Even if he only means to bury the corpse? (I did suggest this)
 
It is a good joke :)... As for the corpses, so that the guy who builds this hero first doesn't have to suffer, the AI would use the decompose spell after like 10~20 turns...
 
i think i made entirely too many people like corpses by arguing against them :eek:
I guess we'll have piles of bodies in .15 then
 
Way of track.... but....
...piles of bodies.....
..... I can just see it.....
... but imagine the defensive modifiers you would get from hiding amongst them.... or even better that they would attract "hordes" of wild animals....
 
Sorry if I missed it, but I want to know about the Lanun hero(es).
Is he an fully fleshed out unit just waiting on are, or are you looking for a "hook"? (pardon the pun, mateys!) Here's my thoughts.

Guybrush should be changed to Captain Guybrush the scallywag. Much more pirate-y.

[I'm assuming on rereading that Darkwind is a boat.]

I think it'd be cool if he could use units to power up ships. I thought of two ways to do this, just depending on the functionality/what you would need to add.

A) He begins with str 5ish, buildable with the optices probably, and starts with boarding party and "Pirate Recruiter," an ability like donal Lugh that recharges--in his case when ever he captures a ship. But Recruit Pirate works in any city with a harbor, and gives 3 units: A sloop (caravel with +1move & +1 cargo space), a pirate boarder (basically boarding party with lower strength, and perhaps engraged) and one random other unit such as: a pirate gunner (only if blasting powder is known) which can be sacrificed to give any ship in the same tile an "expert gunner" promotion for +15% str; a pirate alchemist (only if alchemy is known) can be sacrificed to give any ship in the same tile an "firepots" promotion for collateral damage; a pirate carpenter (only if construction is known) that can give a ship "march" promotion, maybe renamed; a pirate doctor (only if medicine is known) that can give a ship medic 1 promotion; A first mate (only if celerty is known) that can give a shoip blitz; and maybe others like a pirate ghost giving fear, or a pirate whaler giving capture animal (for the krakens). Other than the "join ship" ability on these guys, they would be like the pirate boarders without the boarding party promotion. (Maybe give the pirates a free combat 1 promo if the city recruit is used in has a tavern ;))

This method would be fun I think, and simulate a legendary pirate putting in at the first port after a rough battle to grab a crew from whatever is availible. Downside is that it would require a handful of seldom seen units and might so be a waste of resources.

or

B) Rather than the recruit ability, give him a "press gang" ability. This would be somewhat similar to create flesh golem. Use the ability in any coastal city, must select an owned ship and friendly non-animal unit. Creates a "fully crewed" version of that ship that has (most of) the promotions of the press-ganged land-lubber, but otherwise the same stats as the ship. The fully-crewed promotion would prevent the ability from being used twice on one boat. (The land unit would disappear)

Some promotions would not be able to be transfed: Anti-unit type (like shock)& terrain defense for obvious reasons. Mobility, because ships have navigation, and it wouldn't translate to water. Chaneling would not, but Sorcery/Summoning and magic sphere pormotins would, so if an adept was added to an arcane barge (which starts with channeling 2) it'd get additional spells, but a privateer would not. City raider or garrison would not, of course. Undead or demon could, meaning a ghost ship that could learn fear. :evil: Hero probably shouldn't, but if you dragged a hero onto a ship, his other promotions would make for a formidable vessel. Enchantments ok, maybe? Oh, and summoned would too, if you tried to 'cheat' and add a str 5 imp to a boat, it'd take the boat with it in a turn :lol:

This would be a fun ability without adding the pirate units, but it may be a pain to code? Dunno
 
Nikis-Knight said:
Sorry if I missed it, but I want to know about the Lanun hero(es).
Is he an fully fleshed out unit just waiting on are, or are you looking for a "hook"? (pardon the pun, mateys!) Here's my thoughts.

Guybrush should be changed to Captain Guybrush the scallywag. Much more pirate-y.

Guybrush!!! would enjoy the promotion, but seeing as how he reguarly loses his boats its probably not appropriate.

Interesting piece of trivia. Guybrush remained unnamed for the begining of the MI project. Since they didnt have a name they just named the file that had his picture in it "Guy". The edtension on the art file was .brush, so in looking at it it was guy.brush, and that became his name.

Does anyone remeber? "You look like a monkey in a negliege!"

No? Just me. *sniff*

[I'm assuming on rereading that Darkwind is a boat.]

I think it'd be cool if he could use units to power up ships. I thought of two ways to do this, just depending on the functionality/what you would need to add.

A) He begins with str 5ish, buildable with the optices probably, and starts with boarding party and "Pirate Recruiter," an ability like donal Lugh that recharges--in his case when ever he captures a ship. But Recruit Pirate works in any city with a harbor, and gives 3 units: A sloop (caravel with +1move & +1 cargo space), a pirate boarder (basically boarding party with lower strength, and perhaps engraged) and one random other unit such as: a pirate gunner (only if blasting powder is known) which can be sacrificed to give any ship in the same tile an "expert gunner" promotion for +15% str; a pirate alchemist (only if alchemy is known) can be sacrificed to give any ship in the same tile an "firepots" promotion for collateral damage; a pirate carpenter (only if construction is known) that can give a ship "march" promotion, maybe renamed; a pirate doctor (only if medicine is known) that can give a ship medic 1 promotion; A first mate (only if celerty is known) that can give a shoip blitz; and maybe others like a pirate ghost giving fear, or a pirate whaler giving capture animal (for the krakens). Other than the "join ship" ability on these guys, they would be like the pirate boarders without the boarding party promotion. (Maybe give the pirates a free combat 1 promo if the city recruit is used in has a tavern ;))

This method would be fun I think, and simulate a legendary pirate putting in at the first port after a rough battle to grab a crew from whatever is availible. Downside is that it would require a handful of seldom seen units and might so be a waste of resources.

or

B) Rather than the recruit ability, give him a "press gang" ability. This would be somewhat similar to create flesh golem. Use the ability in any coastal city, must select an owned ship and friendly non-animal unit. Creates a "fully crewed" version of that ship that has (most of) the promotions of the press-ganged land-lubber, but otherwise the same stats as the ship. The fully-crewed promotion would prevent the ability from being used twice on one boat. (The land unit would disappear)

Some promotions would not be able to be transfed: Anti-unit type (like shock)& terrain defense for obvious reasons. Mobility, because ships have navigation, and it wouldn't translate to water. Chaneling would not, but Sorcery/Summoning and magic sphere pormotins would, so if an adept was added to an arcane barge (which starts with channeling 2) it'd get additional spells, but a privateer would not. City raider or garrison would not, of course. Undead or demon could, meaning a ghost ship that could learn fear. :evil: Hero probably shouldn't, but if you dragged a hero onto a ship, his other promotions would make for a formidable vessel. Enchantments ok, maybe? Oh, and summoned would too, if you tried to 'cheat' and add a str 5 imp to a boat, it'd take the boat with it in a turn :lol:

This would be a fun ability without adding the pirate units, but it may be a pain to code? Dunno

Im hoping we get some hidden nationality soon and then we can really have some fun with the Darkwind.
 
Kael said:
Guybrush!!! would enjoy the promotion, but seeing as how he reguarly loses his boats its probably not appropriate.

Interesting piece of trivia. Guybrush remained unnamed for the begining of the MI project. Since they didnt have a name they just named the file that had his picture in it "Guy". The edtension on the art file was .brush, so in looking at it it was guy.brush, and that became his name.

Does anyone remeber? "You look like a monkey in a negliege!"

No? Just me. *sniff*



Im hoping we get some hidden nationality soon and then we can really have some fun with the Darkwind.

Hidden as a trait sounds delicious. And having whole nations not appear on the map also sounds druel worthy.....and terrifying......how am i supposed to fight what i cant see??? Shadows already scare me. As does the darkness....and spiders...... My trasvestite dwarves will protect me.
-Qes
 
Im hoping we get some hidden nationality soon and then we can really have some fun with the Darkwind.

hrm, it may not be clear, but my post was intened for the boarding party hero, not the boat hero.

And I've never heard of Guybrush before seeing his name in the first post, what's it from?

QES: hidden nationality means you can see it, but don't know who it belongs to, so you can attack your friends or neutrals. Like in Civ 3.
 
Nikis-Knight said:
hrm, it may not be clear, but my post was intened for the boarding party hero, not the boat hero.

And I've never heard of Guybrush before seeing his name in the first post, what's it from?

QES: hidden nationality means you can see it, but don't know who it belongs to, so you can attack your friends or neutrals. Like in Civ 3.

Guybrush is the hero for the Monkey Island series of games (awesome games). I think I have a picture of Manny in the mod from Grim Fandango (another adventure game from the same company).
 
Nikis-Knight said:
hrm, it may not be clear, but my post was intened for the boarding party hero, not the boat hero.

And I've never heard of Guybrush before seeing his name in the first post, what's it from?

QES: hidden nationality means you can see it, but don't know who it belongs to, so you can attack your friends or neutrals. Like in Civ 3.

OOOH. I was thinking it'd be even more terrifying. Ok that makes more sense. Still... I like the idea of 100% invisable civs. Maybe some wonder could do it? All units become Invisable? And cities are unseeable by enemies? Sounds uber, but cool. Maybe it wouldnt last forever, but x amount of turns.
-Qes

P.S. OR it could belong to only one civ, they'd naturally need some massive negative modifiers to compensate for being invisable. The only way to attack them is to run into them accidently. The only way to conquer they're cities is to run into them and REMEMBER where they are. The AI shouldnt have an advantage over humans.....but i'm not sure how that'd work.
 
QES said:
OOOH. I was thinking it'd be even more terrifying. Ok that makes more sense. Still... I like the idea of 100% invisable civs. Maybe some wonder could do it? All units become Invisable? And cities are unseeable by enemies? Sounds uber, but cool. Maybe it wouldnt last forever, but x amount of turns.
-Qes

P.S. OR it could belong to only one civ, they'd naturally need some massive negative modifiers to compensate for being invisable. The only way to attack them is to run into them accidently. The only way to conquer they're cities is to run into them and REMEMBER where they are. The AI shouldnt have an advantage over humans.....but i'm not sure how that'd work.


Yeah, the negative modifier of me Worldbuilder-ing their behinds out of the game!
 
Guybrush shouldn't be too strong; he fights like a cow!

Seriously though, if this version of Guybrush is going to be based on Mr. Threepwood, then I think he'd be better against melee opponents (after all, they'd be most responsive to a taunt, I think) and probably get a bonus vs. Undead and Demons.
Or something like that, I've not thought it out much. I'm just a fan of MI ^^;
 
Back
Top Bottom