Xuenay said:I'm not sure if something like this has been suggested before, but I got an idea for a powerful end-game hero, perhaps Armageddon-related. It would start out with pretty high experience when it was built, and gain double experience whenever it won a combat. But instead of constantly gaining experience like other heroes, it would automatically lose one point of XP every turn, being destroyed when it hit zero XP. That would force the builder of the hero to go out to war with it if they wanted to benefit, and lead to all sorts of interesting decisions... do I stop to heal for a couple of turns now to regain health and have a better chance of succeeding in the next attack, or do I press on with the attack to get the experience now since I don't know when the next chance to get XP would be? (You'd probably want to give this hero a relatively high withdrawal chance)
There'd be the AI problem again, but maybe it could just be given a hero AI with drastically reduced thresholds for needed attack success chance... or something. It'd be a heck of a fun unit for us humans.![]()
Isn't everyone else comlaining that magic is overpowered?Thunderwing said:Just thought I'd point out a little thing I noticed with Donal Lugh, the bannor hero. It's next to impossible for the AI as Veil to take a city he's in. he just keeps slaughtering summons to recharge that 2x power recruit thing and in a few turns you have an army big enough to slaughter any concieveable attack. He completely inverts the standard summoner strategies because most summons recharge that ability. You should probably not let it recharge on skellies and Drowned or 1-turn summons.
Thunderwing said:When are we going to see this 'Avatar units' catagory that keeps getting mentioned. Dragons and golems the size of a skyscraper should not be vulnerable to shock tactics. Personally, I think dragons should have their own type and Dragon Slaying should be +80, and available to any unit with combat 1 at level 6 or above, given that a unit can do it 3 times at most in the current setup.
eerr said:ugh, not every one wants to deal with corpses, how about trophies from defeated foes?
eerr said:i wouldn't mind it, but not everyone likes the ashen veil and OO religious type stuff...
what would be cool is some sort of hero/magic entity who learns the promotions(not the sphere or channeling promotions) of the foes he defeats
(early game hero so he can't be water walking over and winning vs queens of the line)
this one won't gain xp like normal heros
also, for the avatar that loses xp, he can get the anti hero promotion...
brings new meaning to it eh?![]()
eerr said:i just mean the undead/demonic sorta theme...
namely that we should avoid the theme where it doesn't really need to be so we don't freak anyone out when they see corpses under their units
and what right minded hero would do that under the order/runes of kilmorph?