loki1232
Loki
Kael said:Promotions that require resources. It is an interesting idea. I wonder how hard it would be to implement. Hmmm....
*calls talchas*
Kael said:Promotions that require resources. It is an interesting idea. I wonder how hard it would be to implement. Hmmm....
lolloki1232 said:*calls talchas*
talchas said:I can probably do that, but I didn't say anything b/c I'm gonna be busy the next couple of days and I wanted to get that other stuff in the New Features thread done first. Worst-case (ie there isn't already a nice way to do it), I could probably just take whatever code the requirement for units has and stick it here too. Of course, the AI probably won't save up its promotions a turn or two to wait for the resource, but oh well.
Speaking of which, what do you want me to do next with the spell stuff?Kael said:Thats cool, we are just brainstorming. Your spell work is the most important thing in my mind, second to that would be anything you can do with the alignment/diplo stuff we talked about.
talchas said:Speaking of which, what do you want me to do next with the spell stuff?
Kael said:I think you are waiting for me there. As soon as Firaxis releases the patch (please god please!!!) I will build a combined dll with your and my changes and be able to make the first alpha version of 2.0.
At that point I will start going through the python making as many spells as possible. Im sure I will have a ton of questions and requests (probably about the AI) at that point. But I don't think there is anything to do on that front right now.
loki1232 said:Is this gonna happen soon? It sounds like it...
Kael said:I hope so, its been a little while since they release 1.59 so that may be a good sign. I have no way of knowing for sure.
loki1232 said:I think that commando should also give +1 first strike.
a) this allows melee units to get first strikes
b) otherwise commando is too weak, since if you only have one high level unit with it, the unit will outpace the rest of the army, and get slaughtered.
Lunargent said:This is a good idea. I agree that commando is pretty much useless for all but raider units, but I almost never bother to raid, (and who raids with melee units anyway?)prefering to go straight at the city with as little delay as possible.
What actually compelled me to "de-lurk" is an idea I had: A unit that doesn't gain XP by killing enemies, but instead has a chance of receiving one of the promotions the defeated unit had. I suppose it could lead to some interesting scenarios (but it might need a lot of balancing...)
Corlindale said:Fellow named psychorg just posted this in the official thread. I think it's a quite cool idea, perhaps for some unthinking undead being which did not learn except through consuming the souls of others, or an Overlord psychic leeching the minds of the victims. It would of course allow stealing of spells too, as spells are promotions.
We could also make a spell or ability that steals a random promotion, but only allows one such stolen promotion at a time. When a new one is stolen, it replaces the previous one.
Sisonpyh said:What does the 'Orcish' promotion do? I didn't see any description in the Civopedia.
Kael said:Currently it just marks the unit as orcish so that the Orc slaying promotion works against it, and that if it is made into a slave it becomes and orc slave. Stuff like that.
Sisonpyh said:Oh ok, thanks. Was confused about that.
Any plans on giving the promotiion bonuses, like the Elven one does?