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Nikis-Knight said:Wouldn't this make cavalry units the best stack defenders? Regardless of their strength?
How about instead give cavalry an ability similar to Loki or Maian's Heroes, only on a % to succeed basis?
This is one of the details to be resolved. We don't want a cav unit to prevent attacks on the main stack itself. We want teh cav to move ahead of teh main stack, cutting off the enemy's ability to maneuver. There are some reasons to feel optimistic though.
1) Mounted units don't get defensive benefits. So foot units in the same tile would generally defend first over mounted units in the tile. Except, maybe, in flatlands, where mounted units are supposed to thrive. But even then, a powerful attacking stack is likely to be full of very powerful non-mounted units. Those units wold still go out to accept battle. (I assume ... could be wrong here!!!)
2) The Screening promotion can be restricted to certain specific mounted units. This would represent a defacto split of mounted units into "light" and "heavy" cavalry. "Light" cav, like Horse Archers, could learn teh screening promotion. "Heavy" units, such as War Elephants, could not. This would further lessen the chance cav units could intercept attacks launched at the main stack full of powerful attackers.
3) There will still be instances where a cav unit can screen other units in the same tile. Wounded units, Adepts, Zealots, Great People, Workers ... all of these would let the mounted units fight first. Is this a deal-breaker or a deal-maker? Or none of the above?
As for the randomness ... yes, I agree, the ability should not work 100% of the time. I do not know how detailed the Team can make the percentage calculation, or how complicated they'd want to make it. But in theroy it would be possible to adjust the % chance of success based upon various factors ... perhaps even differnt Screening promotions, I, II and III. Details TBD, but yes, I agree entirely that this thing should not work automatically.