Grey Fox said:
I think that Drill is fine, its better then you think because (I'm not sure?) it doesnt change the odds-calculator much, and some of it is chance. But consider the fact that 2 first strikes can change the battle alot when you might only need 5 hits to kill your target. (Add treetop defense and the Blade Dance to this

)
Also, I dont understand why Archer of the leaves cant select the Wooden promotions anymore.
The problem with first strikes is that they're not particularly guarenteed, and they dont change combat stats, as you said. A 3 archer vs a 5 unit, is generally going to lose. Even if it has a ton of drill promotions.
I would like to see a promotion type that has "double damage" for first strike rounds. Since the discussions on stone skin and lifespark began, ive been hopeing for some sort of "hard hitting" promotion.
Sniper: Successful First Strikes do double damage, - 1 First strikes (Available at the end of the drill line of promotions)
Mortal Wound: Sucessful First strikes cause bleeding (X amount of damage done to enemy per combat round regardless who wins the round). - 1 First strikes. (Available at the end of the drill line of promotions)
These two promtoins would have 2 effects, they would reduce the total amount of first strikes a unit has (and had built up), but also add qualities TO those first strikes to make them very powerful in certain situations and quite deadly, if not very damaging. A unit that had both, would be able to cripple enemies, even with low strength. The lower strengths of archers would still mean that they'd lose most rounds, but the damage they would have done would be enough to possibly turn the tide.
-Qes
EDIT: Keep in mind that if your worried about uber city defenders here, that the units grabbing these promotions have likely not also taken city defender promotoins, as the drill line would be required. Granted, that if an uber archer unit was roaming around, then decided to defend a city, having both would be a force to behold. Still, seige engines or cavalry (first strike immune) could spell doom for the little unit.