Frozen-Vomit
Prince
I would like to see something like march for naval units. An experienced crew could repair the ship while it's mouving...
Zuul said:Commando: is not good enough, add some +10% attack damage.
Hmm that might be true. Maybe we should simply remove it? Water walking includes Amphibious anyway. Or add a first Strike Chance?Zuul said:Amphibious: is not good enough, add some 10-20% attack damage.
Its the only way to get extra healing (without use of magic) So its ok for Combat unitsHeal: Remove Combat IV+V extra healing and add them to a new promotion.
Whats the additional gaine gameplaywise?Combat VI: Combat +25% (should need some tech).
Its not good on one unit alone that might be true (except for pillaging..) but on a pack. Did you try the Hippus...Commando: is not good enough, add some +10% attack damage
Its only handed out to High pirests (max 3 per player) so it is ok. You cannot promote on Medic in FfH!Medic III: +80% per turn will heal most units instantly, maybe too good, especially if you have the other ones too.
This one is direly neededSubdue Animal: add +25% vs animals.
We have not set the infrastructure for these. But maybe something along the line will be in a later Version.Guerilla/Woodsman: Should also add extra attack bonus.
Attack/Defend I+II+III+IV: +30% attack/defence, makes more varieties to units.
Drill: Most other pormotion has double bonuses compared to vanilla, but not these. They should be somewhat better.
Thunderwing said:Is there a way you could make a Combat X promotion that works like the regular combat promotions but can be taken an unlimited number of times after you have, say combat 5 and are above level 10? Otherwise, early game hero's start running out of steam, especially if use you them a lot or mess around with hero or barb xp settings.
Zuul said:I got a list of balances and new ideas on promotions.
Amphibious: is not good enough, add some 10-20% attack damage.
Heal: Remove Combat IV+V extra healing and add them to a new promotion.
Combat VI: Combat +25% (should need some tech).
Commando: is not good enough, add some +10% attack damage
Medic III: +80% per turn will heal most units instantly, maybe too good, especially if you have the other ones too.
Subdue Animal: add +25% vs animals.
Guerilla/Woodsman: Should also add extra attack bonus.
Attack/Defend I+II+III+IV: +30% attack/defence, makes more varieties to units.
Drill: Most other pormotion has double bonuses compared to vanilla, but not these. They should be somewhat better.
Maybe have new promotions like traps for scouts (low damage when walking on that tile, and dissaperes after a while), and flee chance (similar to withdraw but used when attacked).
Chalid said:Hmm that might be true. Maybe we should simply remove it? Water walking includes Amphibious anyway. Or add a first Strike Chance?
Chalid said:Its the only way to get extra healing (without use of magic) So its ok for Combat units
Thought about that, too, but actually they stack with the other promotions.
Eg Comabt makes each of teh first strikes more effective.
So they require thinking before using the way they are now. I like that
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Chalid said:Whats the additional gaine gameplaywise?
Chalid said:We have not set the infrastructure for these. But maybe something along the line will be in a later Version.
Zuul said:You mean you don't have the code for it yet? Well defend and attack already works (but the info about it is cluttered). Extra attack on features, yes those need coding. But for example elves and other wood creatures should have extra attack in forrests.
eerr said:why isn't there a promotion vs the recon line?
they're obviously the hardest to kill with low level units, without some high level heros/units removing a beastmaster from a forested hilltop can be very painful.
and-will there be a single promotion for the unit that defeats acheron/captures the dragons horde?
if not, then
perhaps a random promotion could be given-
wings of the dragon+1 movement, can move in impassable
eyes of the dragon+2 sight
blessed weapons+40% combat, +20% city attack
dragons breath+ability to summon a fireball, -100% charm