loki1232 said:
Earth sum I: Summon Golem Defender--
Defensive Golem type, not destroyed at end of turn. limit of 1 per caster. Automatically defends its casteragainst all attacks that would target him.
I love the concept of this, kind of a guardian angel. I don't know that it will be a golem unit since they are crafted instead of summoned but I do love the idea of a protection spell on a unit that kicks up when they attacked and provides a defender. We will definitly have to fit this idea in.
Entropy div II: Waste--
Destroy Target Resource. It is redistributed to a random unoccupied space in hell.
This I see as too painful. Losing a resource without the ability to regain it (other civ declares war and wastes the resource before anything can be done) would just be frustrating.
Law sor II: Strengthen--
Target Unit gets +25% strength until end of turn.
Needs more, something more flavorful.
Law sum I: Law Bringer--
Angel unit medium strength gets a large bonus when attacking units/cities belonging to an evil civ. Can travel on Water.
I love the concept of getting a bonus against Evil civs. Gotta have it and its perfect for this unit. Im toying with the 1st step summons having restrictions like chalid mentioned (sand lion only in desert, treant in forests) and I think this is a perfect restriction for the law summon. I might take it a little further and only allow it to attack evil units.
Life sor II: Spring of Life--
Target river becomes enchanted. Gives double city health, +50% heal for units adjacent to it, and +1 food for farms adjacent to it. One per river.
Im kinda terrained out right now. It seems like we already have so many terrain spells.
Life sum I: Hunting Unicorn--
Medium strength cavalry unit. Casts a life spell when it kills a living enemy.
Violates the princess rule (nothing that would appear on a little girsl bedroom wall should be in a dark fantasy mod). But I could go with the idea for the unit. What effect do you think would be best when a unit is killed?
Mind div I: Subvert--
Can be cast on rival units without causing war. You can see everything that unit can see. One per caster.
Interesting. I'm not sure how the AI will handle it (its line of sight process is "murky") but I will add it in and we can pull it later, i like the idea.
Mind div II: Hideous Thoughts--
Target unit becomes a demon type. Gets +25% strength promotion, but immediate -50% hp. Allies or enemies.
This is such a perfect overlord spell. I don't like the demon type though. It may be enough to give the hp loss and the enraged promotion (improved attack, reduced defence).
Nature sor I: Treefolk Assistance--
Target unit in a forest or jungle gets +2 first strikes, can only be cast on human units.
Another good idea. I can have this stay on as long as the unit stays in a forest.
Keep them coming!