Kael
Deity
loki1232 said:Is it Pact of the Nilhorn?
I'm glad you liked the idea.
Nope I put it in the ideas under consideration post. I called it the Soulforge.
loki1232 said:Is it Pact of the Nilhorn?
I'm glad you liked the idea.
loki1232 said:Okay, are they turned into shades while they are still alive?
Also, what are their opinons on hell?
Kael said:Nope I put it in the ideas under consideration post. I called it the Soulforge.
Corlindale said:Some thoughts on the Sidar spells:
Since they are opposed to the undead, one of their spells might be harmful against them. We already have Destroy Undead as a spell, but maybe the Sidar should get something even stronger. I think it would be quite nice to have some of the more shady characters be able to deal with the undead more effectively than the traditional priests of light and life, and perhaps that would be fitting for a dark fantasy setting like FFH.
I think their Divine 3 spell should involve self-sacrifice. Perhaps something about releasing the contained energies of their soul, which are extremely strained due to their extended lifespan, and then have it create some powerful effect in the area around it. Perhaps their soul's final release and departure, when made voluntarily, would cause portions of the souls of surrounding creatures, friends as well as foes, to be carried along with it, dealing damage and perhaps removing promotions as well.
loki1232 said:Good name.
Well then what does Pact of the Nilhorn do?
Great, viking sounding, name.
Kael said:Pack of the Nilhorn was intended to be an early game wonder that granted you 3 hill giants. The Nilhorn are a clan of giants. I never really did anything with it, it just never took the time to make it.
Kael said:I try to go through and check out all the spells in this list and add the ones I like to the first post. If I add one the rest of you disagree with speak up and let me know. If you think I missed a good one let me know and I will consider it again.
Lunargent said:The air version of summon storm can damage your own units, but the nature version cannot? It at least appears that way from the spell description. I can't see much use for a spell that would damage your own units.