Ok, I have some ideas for the Law sphere...I guess I can only submit one. Let me know what you think. Which one is best?
Eye for an Eye - Law III - This is a constant city effect, takes 2 turns to cast, and the caster must stay fortified for spell to continue to work....casting a spell, combat (self initiated or otherwise),movement, any action at all = eye for an eye no longer in effect. Eye for an Eye - When one of your units in the city radius is slain, a unit of the attackers civ within the city radius is killed (always lowest value unit in stack, and doesn't effect heroes/demon/undead/animal). Also if a terrain tile is pillaged, then you are paid 50 gold, by the offending civ. (even when you are at war)
Swords to Plowshares - Law II - Same concept as the Magic card. Lowest value combat unit in tile is turned into a worker. Ownership doesn't change hands, it's just turned into a worker. You can use on your own units, or enemies. (Doesn't work on demon, hero, or undead.)
Lady Justice/ or the Black Judge - Law III - Summons a Lady Justice or a Black Judge unit, only one allowable at a time per civ. Lady Justice is a str 6 unit, capable of defensive upgrades, and when fortified in a city gives a simiar effect to a forbidden palace.
Have Gavel - Law II - Summons deputy mounted unit. This unit is a permanent summon, 3 per civ, str?...tier2, and when fortified in a city acts as a courthouse. Can see invisible units.
Heroic Cause/ Just Cause - Law II - Constant effect. Mage may not engage in combat or cast another spell, or effects are negated. Allows stack, with accompanying mage that has cast Heroic Cause, to cross over all borders without consequence, unless at war. Furthermore, any units of other non at war civs, that come into contact have a miniscule chance of joining your civ, and the stack with Heroic Cause.