May I request some spell automation? I know this could take a while to implement, but it would make a part of the game less tedious. For example, there should be some way to automate spring, vitalize, and bloom.
Actually, automation is the wrong term here. I don't mean worker-like automation, in which you can forget about the automated units. I mean some ability that you can click to make it move to the nearest <insert condition here> tile and case <spell>. For example, if I have a priest with bloom, and I click this automate ability for bloom, the priest would go to the nearest spot that can be bloomed and bloom once it gets there. Just to avoid any confusion, when I mean "move", I don't mean instantaneous moving; I mean normal move missions.
Ideally, this should be implemented so that no new abilities have to be added - right-clicking the spell to do this automation would work perfectly. I don't know if that's possible though, and there needs to be some ingame way to inform players of this feature.
Automation is not limited to just bloom and other plot improvement spells. Some spells would have their specific automation behavior. For city buff spells (e.g. hope, wall of stone) and unit regen spells (e.g. regeneration, courage), right-clicking the spell sets it to autocast mode: the mage casts it automatically right before the turn ends if the mage hasn't casted a spell yet. The spell will stay in this autocast mode until the player right-clicks the spell again. (Think Warcraft 3.) Haste also would have an autocast mode, where the spell is cast when the mage moves. Again, right-clicking toggles autocast. No two spells can both be in autocast mode. Toggling on autocast for one spell toggles off the current autocast spell.
So far, all the above are simply convenience features and make no gameplay changes. Time to deviate from that. This next one is a gameplay-changing feature.
In the public design a spell contest, there was a spell called "Just War". This spell is a defensive spell - it is autocasted when an enemy attacks the stack the mage is in and only if the mage didn't cast a spell last turn. I like this idea a lot, but I think it shouldn't be limited to just a single spell. Rather than creating a new spell, I'm extending this concept to all unit buff spells (e.g. enchanted blade, bless). Right-click a unit buff spell, and this defensive mode is activated until the next turn.
That's all the ideas I have for now. Aside from the defensive autocasting feature, all the rest are low-priority convenience features. They aren't necessary, but they sure add some polish to the game.
Actually, automation is the wrong term here. I don't mean worker-like automation, in which you can forget about the automated units. I mean some ability that you can click to make it move to the nearest <insert condition here> tile and case <spell>. For example, if I have a priest with bloom, and I click this automate ability for bloom, the priest would go to the nearest spot that can be bloomed and bloom once it gets there. Just to avoid any confusion, when I mean "move", I don't mean instantaneous moving; I mean normal move missions.
Ideally, this should be implemented so that no new abilities have to be added - right-clicking the spell to do this automation would work perfectly. I don't know if that's possible though, and there needs to be some ingame way to inform players of this feature.
Automation is not limited to just bloom and other plot improvement spells. Some spells would have their specific automation behavior. For city buff spells (e.g. hope, wall of stone) and unit regen spells (e.g. regeneration, courage), right-clicking the spell sets it to autocast mode: the mage casts it automatically right before the turn ends if the mage hasn't casted a spell yet. The spell will stay in this autocast mode until the player right-clicks the spell again. (Think Warcraft 3.) Haste also would have an autocast mode, where the spell is cast when the mage moves. Again, right-clicking toggles autocast. No two spells can both be in autocast mode. Toggling on autocast for one spell toggles off the current autocast spell.
So far, all the above are simply convenience features and make no gameplay changes. Time to deviate from that. This next one is a gameplay-changing feature.
In the public design a spell contest, there was a spell called "Just War". This spell is a defensive spell - it is autocasted when an enemy attacks the stack the mage is in and only if the mage didn't cast a spell last turn. I like this idea a lot, but I think it shouldn't be limited to just a single spell. Rather than creating a new spell, I'm extending this concept to all unit buff spells (e.g. enchanted blade, bless). Right-click a unit buff spell, and this defensive mode is activated until the next turn.
That's all the ideas I have for now. Aside from the defensive autocasting feature, all the rest are low-priority convenience features. They aren't necessary, but they sure add some polish to the game.