Kael
Deity
Grillick said:Looking at the list of spell spheres for each civ, I got to thinking...
Aren't the Bannor basically the Order, incarnate? Would it not make sense for their arcane units to receive access to the same spheres as their priests? Life, Spirit, and Fire?
Law totally makes sense, too, though, but the Earth is the bit that confuzzles me.
According to the origional design (which you can see here: http://forums.civfanatics.com/showpost.php?p=3458409&postcount=2) they should probably have Mind, Law and Metamagic. Law is their primary and mind and metamagic are the two closest spheres to Law.
But its hard to get everyone as they should be without having all of the spheres available. I also want to balance out the amount of civs that have fire, earth etc. At some point that came down to having to even it out. As we add the rest of the spell spheres I expect that they will make more sense.
I choose to give the Bannor earth because I wanted their spellcasters to be naturally more conservative and I wanted them to rely on their priests for the more aggresive spells. That way Bannor players will be more likely to more into either the Order or Veil to get a little spellcasting muscle, or declare crusades and do it with arms, or convert a node to fire and build fire casters anyway.