Sorry if this has been suggested before. I've not followed the Spells thread so I gues I have a lot of catchup reading to do.
Anyway, here's an idea for a new class of unit. I figure they'd work best as a summons, because every 'battle' ends up with them dead, like fireballs. (In fact, thet's basically what they are, "reverse fireballs" that work on the enemy's turn.)
"Displacer Beast"
STR 4
Move 1
Hidden*
Hidden Nationality?
Cannot attack
If victorious after battle the summoned unit still dies.
Sighting range -1 if such a thing is programmable.
They cannot attack, but an enemy unit moving into the tile will trigger a battle. (*Is this possible with a hidden unit? Is there a programing limitation that would force the hidden unit to always retreat? If itis impossible, everyone can stop reading at this point.)
If possible, it might be desireable to automatically give these units Hidden Nationality status.
Ideally, the sighting range for these units would be
reduced. They are not intended to scout. They are intended to exploit the intel delivered by
your recon teams.
To use this unit you'd move them onto the exected approach path for enemy units. Stack 'em in a pile if the enemy is rash enough to advance without recon support. If they do, string a line across their line of support. They either need to go around them, or clear them out. And the nead to clear them out would provide a role for cheap skirmisher units.
Variant #1:
"Shade"
STR 0
Move 2
To make the unit as frustrating as possible, or for balance preferences, give it no strength. Any unit that runs across the unit will lose their attack that turn, essantially. Stack a bunch one tile away to absorb an expected Meteor swarm. Waste Sparatoi time by having them chase phantoms.
Varian #2:
"Screaming Meemie"
STR 3
Move 1
Causes colatteral damage
An etheral manifestation of pure rage, the Screaming Meeemie explodes in fury when disturbed. All those nearby suffer damage from the horrid psychic power unleashed.
NOTE: I suspect colateral damage would be hard to program. I suspect that stacks of units are moved one-by-one by the program. But if it can be done...
Variant #3
"Sneaky Git"
STR 2
Move 1
Marksman promotion
The Git lies in wait for an enemy group to pass by. Then like the evil little prick he is the Git singles out the weakest member and tries to eat his neck. Adepts should avoid wearing that new fashion sensation, the ketchup-flavored ascot.
Variant #4:
Some of these units would probably work well as manufactured UU units for certain races. 'High patriotism' civilizations might have 'Spider Hole Snipers'. Such units would seem right up the Sidar's alley.
Well, I can't DL 0.16 (my DSL sux) so I'm stuck with blathering on this board.
