Design Thread - For Discussion and Review

The Byzantine Empire

Leader: Basil I

UA: The Second Justinian: Upon adopting a Social Policy or capturing a City, gain a :c5production: Production boost in all Cities and all Units gain Experience. Finishing Buildings in the :c5capital: Capital grants :c5culture: Culture.

UU: Pamphyloi: Galleass replacement. Whenever it starts on Friendly Territory, gain +2 :c5moves: Movement and +100% :c5strength: Combat Strength versus Cities.

UU: Katafraktoi: Knight replacement. Gains a :c5strength: Combat Bonus when attacking. Starts with Cover I and gains Defensive Bonuses.

Throwing stuff to the wall and seeing what sticks, lovely.
 
The main problem with his contributions are that they are in the political field. Either that or the Nea Ekklesia, which frankly fits more as a Wonder than anything.
 
How come basil not get the basilica... :p

Also, I had this for Roosevelt:

United States of America(Franklin D. Roosevelt)
UA: New Deal
Workers grant :c5happy: happiness and :c5production: production to the nearest city equal to the yields of the improvement they're constructing. Cities buildings units or military buildings gain double modifiers from :c5goldenage: golden ages.

UB: War Factory
Replaces factory. If built during :c5war: wars, it will cost no maintenance and will halve the maintenance of any units built in the city until peace is declared. It will also convert :c5production: production gained from improvement construction into :c5gold: gold and :c5culture: culture.

UU: B-29
Replaces bomber. While being more expansive, it has 50% more operational range and comes with the Evasion promotion. Its stronger (70 :c5strength:) and features a unique promotion, "Norden Bombsight", which makes it deal 20% more damage if no unit attempts to intercept it.
 
Because he only built one Basilica of importance, the Nea Ekklesia, abd while he compiled the Basilika, that one is a law code.

Either way, both fit more for decisions.
 
The Safavid Dynasty​

Leader: Ismail I

UA: King of the Persian Lands: :c5occupied: Conquered Cities following your Religion increase Great General generation and generate no :c5angry: Occupied Unhappiness. When a Great General is born, gain free Units.

UU: Tofangchi: Musketman replacement. If there are any Horses available, it becomes a Mounted Unit, gaining +2 :c5moves: Movement, +33% :c5strength: Combat Strength versus damaged Units, and upgrading to Cavalry rather than Rifleman.

UU: Tupchian: Cannon replacement. +50% :c5strength: Combat Strength versus Land Units. Mounted Units adjacent to it may force units to retreat if they deal more damage than they recieve while attacking, and enemies who cannot retreat take extra damage.

I like this design, in a way.
 
Surely you can come up with a better name for the trait? I mean Regalman had "Storm of Ardabil" for the same civ, which is 100% more badass.
 
Also remember that Shah Ismail wasn't conquering lands of his faith, the decision was made to turn Iran into a Shia region after the actual unification under Ismail I and before that it was a pretty major Sunni stronghold save for a few areas. I mean I guess they were all Muslims, but I just assume the UA was a reference to Ismail's Shia fanaticism and the uniqueness of his little Shia empire sandwiched between two of the greatest Sunni powers of all time.
 
Surely you can come up with a better name for the trait? I mean Regalman had "Storm of Ardabil" for the same civ, which is 100% more badass.

I'm not good with names. Any suggestions?

Also remember that Shah Ismail wasn't conquering lands of his faith, the decision was made to turn Iran into a Shia region after the actual unification under Ismail I and before that it was a pretty major Sunni stronghold save for a few areas. I mean I guess they were all Muslims, but I just assume the UA was a reference to Ismail's Shia fanaticism and the uniqueness of his little Shia empire sandwiched between two of the greatest Sunni powers of all time.

I'm still not sure how there haven't been any Safavid designs based on religious conversion. That's what I was planning to make the Safavids about before I found out there was already a Safavid civ.

That was more or less the objective of it. Conquer lands, convert it to your Religion, reap the profits of more Great Generals and less Unhappiness.
 
So inspired by Polandball, I've done some reading on the Paraguayan War recently and came up with something for their ridiculous dictator at the time (thanks to Hoop Thrower btw for a few ideas that I borrowed):

Republic of Paraguay

Leader: Francisco Solano Lopez

UA: Muero con mi Patria: Selling buildings rushes unit production. Every active war or denouncement against you makes your units fight 10% stronger when damaged and increases their chance of surviving death*.

UU: Aca Vera: Replaces Cavalry (Cuirassier with EE). Can be trained even when horses are unavailable and doesn't suffer from a resource deficiency penalty. If trained when horses are available, starts with Charge I.

UU: Congreve Rocket: Weaker than the cannon it replaces and has a lower bonus against cities (100% versus 200%). However, the Congreve Rocket starts with Logistics and a 33% Combat Bonus versus naval units.

*Yes, your units will be able to survive death. However, they will still be damaged, maybe something like 50 or 75 HP.
 
I pressume you're using the Aca Vera like in my design mostly due to the fact that Leugi is using the Aca Caraya, who were the Presidential Escort regiment at the time. The Aca Yboty are the Cavalry unit who got famous due to their brutality in their assaults, however. I like the unit idea however, the way it can be made even if the circumstances are not optimal are a fine representation of the period's Paraguay.

I'm not sure about the Congreve Rocket. I'm not sure about the penalty about cities given that the rockets were actually better at setting fire to structures than regular cannons, while also I wouldn't give them a bonus against ships because the Paraguayan naval campaign was nothing short of disastrous.

They did utilize a load of rockets during the war, that is something I've gotta agree with. It's one of the most defining characteristics of the Paraguayan army during the war. (the "Cohetes a la Congreve") Main problem would be finding appropiate models, though I guess if we manage to import models from Age of Empires it could be solved(?), nonetheless, in my Age of Empires III mod we named them "Cohetes Rubros" mostly to differentiate them from actual, british congreve rockets.

The first part of the UA is pretty much the same as I wrote so no comments there. The second part... dunno, sounds like a weaker version of Hitler's UA combined with a weaker Japan UA. I like the idea of units not dying, but I fear that may become simply annoying in actual play, while not being all that useful. I also am not sure if it's a good reflection of Paraguay during the war since they did die... by the hundred of thousands.

I'd love to see this civilization done of course, I wonder however, what Polandball is everyone speaking about that's making them aware of the Paraguayan war?
 
From some of the stuff I read about the rockets, it said they weren't particularly effective against fortified structures if there wasn't combustible material. Their rate of fire was also faster so I thought logistics might make sense and the bonus vs ships because they can also catch fire. Perhaps instead it could have a chance to ignite an enemy or city, causing burn damage over a couple turns and maybe pillaging the tile they're on if it's a citadel or fort. The second part of the UA was supposed to be less about not dying and more about pushing on regardless of terribly ill prepared you are, which I thought would make sense. Maybe I could change it up a bit.

This polandball is called "The Paraguay of Europe": https://i.imgur.com/v72IvgF.png, which reminded me of this other polandball about Paraguay: http://i.imgur.com/Wfw7rdL.png.
 
Cohetes pillaging the tiles they attack sounds nice and ingenious, I like it. The "pushing on regardless of not being prepared" was why I went with civilian units doing damage actually. Just throw freaking everything at the enemy, even the workers!
 
The Riograndense Republic

UA: Glorious Decade: :greatwork: Great Works in Conquered Cities increase :c5production: Unit Production in the empire. Training Units, improving Pastures and repairing Improvements grants :c5greatperson: Great Musician points in the :c5capital: Capital.

UB: Estancia: Stable replacement. +1 :c5culture: Culture from Horses, Sheep and Cattle. Has a :greatwork: Great Work of Music slot that, when filled, halfs Resistance in the City. If the Unit which captured a City was built in an Estancia, an Estancia is automatically built in that City.

UU: Farrapo: Cavalry replacement. May build and repair Pastures. While it is within the area of effect of a Great General, it generates +2 :c5culture: Culture in the :c5capital: Capital.

Turns out, this one actually kind of satisfies me.
 
Real nice for sure, the only point I'd raise is:

Ain't the Farrapo too similar to Leugi's Gaucho (I mean, it makes sense, both are Gauchos) in that it can build pastures? Just how useful is that ability at that point of the game anyways?
 
Would like some critique on this design. :) NOTE: In the ability I meant "output in this city", not civilization.
 
IMO should definitely get other uniques. Crusaders? For any civ other than Jerusalem or Papal States? And a different name for the UB; that's like making a basque civ and naming their UU "Castilian Knight" or something to that effect.

Oh and three colored icons are just no-no.
 
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