soibean said:I've got quite a list of ideas here so I apologize if any of them have been mentioned or are just stupid but here goes: By Civs
Thrasher (restriced to dwarven civs, comes from siege workshop) - Siege weapon used again melee and possibly cavalry units, but weak against range or other siege craft. Stronger than an axe man but not a maceman, less shields than both because of weaknesses. Receives 50% bonus against melee and cavalry, 100% weakness against ranged and siege. Basically a unit you want to use against barbarians or to clear the way for your own units if the enemy is using axemen or some such.
Juggernaut (restricted to dwarven civ, replaces beserker or dwarven beer warrior) - stronger version of the prior units
Dwarven Riflemen (restricted to dwarven civ, requires gunpowder, replaces later archery units and arquebus) - stronger version of prior archery units
Submersible (restricted to dwarven civs, requires iron working and optics) - power house ship but less movement
Lesser Vampire (restricted to Calabim, 1st lvl cavalry) - Having not quite attained enough influence to join the vampire aristocracy, these vampires are trying to gain prestige through the battlefield. <- my attempt at a description
Halfbreed (restricted to Calabim, replaces hunter for vampires) - A result of some dallying with the lower species.
Devourer (restricted to Calabim, medium infantry)
Carnie (restriced to Balseraphs, replaces worker)
Seductress (restricted to Balseraphs, world unit 1) - unit cant attack only defend, dont know if its possible but has the ability to convert a unit from one civ to Balseraphs once per turn. cant do it to hero units, weak defence.
Troll (restricted to Clan of Embers, heavy infantry with regen promotion at start, requires earth mana and breeding pit)
Breeding Pit (Unique building for Clan of Embers) - 25% faster build for orc and golbin units, required for troll
Sapper (restricted to Clan of Embers, goblin siege unit) - low strength but higher movement than catapult
Kael said:I like the troll a lot, if I could get a good model for it I would add it. There is already a breeding pit building in the game, and I dont picture the clan as strong in siege weapons so I probably wouldnt add another siege weapon for them.
Bad Player said:if Thief withdraws successfully (or wins combat) owner of Thief unit gains 50% of dragon owners gold from their treasury.
Yes, we're working on that. It is annoying.evanb said:Today I had the time to play a game to the very end and I finally built a Meshabber of Dis. Let me say that I actually jumped off my chair (just a few cm) when I saw the unit. Very impressive! However, I think it might get tiresome after a while.
loki1232 said:Yes, we're working on that. It is annoying.
@frozen vomit
try arcane barges. They summon fireballs and can really hurt coastal enemy cities.
IMO the doviello would not be as skilled with bows, and they should get a slinger unit instead of an archer. (the t2 unit)
Maybe Sheiam and the other dragon civ could build an armageddon-style building that releases dragons from their prison at the earth's core. The dragons will act as barbarians and won't be controlled by any civ, however the dragons won't attack Sheiam (or the other dragon civ).Starship said:Hello,
I like your stance on dragons. I can't remember which thread it was on. Three god like dragons, old remnants of a god war, that have become gods themselves....
Here is an idea for you...which would keep the feel that you want, but also add more dragons.
Maybe a new god war, or dragon war, near the end of the armageddon clock?
Nothing more fun than a barbarian dragons coming out of nowhere. (Maybe they were sleeping, and there already.) Maybe the gods are upset and want to cleanse the planet, maybe they are angry that their dragon children rose to rival them and sent a host of dragons to destroy the rebellious ones...
Under a late game armageddon clock type structure...I think more dragons would be fun, and more importantly, fit into your world structure.
Kael said:I prefer aquatic creatures
loki1232 said:@frozen vomit
try arcane barges. They summon fireballs and can really hurt coastal enemy cities.