loki1232 said:
No one seems to be responding, but here's more UUs:
Sorry about that, I think you are going to be impressed with everything that will be added in this weekends update, I am adding stuff like mad. Trying to get in as much of the stuff as we agreed on in brainstorming as possible. Its a slow process (especially spells) as a lot of stuff I am adding has unique code written just for it.
Once I get the base stuff in I will be bact trying to fill design gaps again. But in the meanwhile definitly keep sending out the ideas and I will keep trapping them and checking them in if they seem appropriate.
I tend to not respond if I don't think an idea fits. I need to change that and say that i dont like it, otherwsie you don't know if I even saw it. I'll try to get better at that.
Grigori: Grigori Inquisitor--Inquisitors that are immune to spells.
Checking in. This may become a completly unique unit, Im going to call it the Luonnotar, which in FfH were a sect similiar to the Grigori who beleived the gods weren't gods but were little more than petulant children. The Luonnotar were immune to divine magic so its very similiar to what you are suggesting.
Kuriotates: Disciple of Creation--A Prophet replacement that can "move resources" and gets +1 movement. Upgrades keep the "move resources" ability.
I dont know about the move resources. I dont know how we will get the AI to do it well and if it is "fun"
Malakim: Lightbringer--Replaces priest. Starts with sentry and mobility I.
Im going to add it with the bonus sentry 1 promotion. we may give these guys another minor perk later.
Clan of Embers: Firethrower--Replaces catapult but is more powerful, starts with accuracy 1, and fire 1.
Dwarves have the big siege weapons, but I wouldn't mind giving the clan a cheaper catapult that has the same stats. Hopefully we can get forest fires in "fire" and then these untis could start those too.
Luchuirp: Golem Slave--Replaces worker. Works twice as fast to build mines, workshops, windmills, and watermills.
Im really not into the idea that the Luchuirp have golems of all shapes and sizes. Maybe a handful of special golems that help them out, but not replacemensts for common troops.
So I wouldn't mind have a "worker" golem, but it should be later game golem that is a super worker as well as being a decent fighting unit.
Can you give me 3-4 special Luchuirp specific golems?