Chalid said:I like this Idea. That will help the AI, too, as AI does not mircomanage in this style and writing routines that force the AI to move outdated units to upgrading points seems rather a bad idea. I would even allow it for restricted units for exactly this reason (at last for the AI - ok some might say AI will cheat but i think the AI is hindered by the Prerequisite buildings that much that its ok)
Chandrasekhar said:Sorry if this has been asked before, but does anyone know where I can get a list of FfH's units' movements and strength scores?
Sureshot said:Barb's need some good sea units, I never seen barbs in the sea (I keep hoping for some krakens).
Thonnas said:I remeber reading something about how quickly open wildernes is taken up by expanding empires. What if settlers were not buildable, but only upgradable from workers? (and likely limited to 2/3 at a time)(maybe only upgradable at the capitol, too)
players(and AI) would start with enough gold to upgrade the first settler, but would of course have to build the worker to upgrade.
Well I am still favourable to the Ghost ship.Kael said:We have a sea serpent speced the design docs for the barbarians.
Janusi said:Well I am still favourable to the Ghost ship.![]()
Frozen-Vomit said:It would be very cool if the ghost ships gets introduced later as some kind of quest object.
The ships roam around certain seas in the map causing great unhappiness in all coastal cities in that area. The goal would be to hunt down the mother ship and end the horror for your citizens.
QES said:I sense a conversation about the Black Pearl coming up....next thing we'll see a conversation about the flying dutchman.
All are legitimate myths.....but stay away from the colonial era.
-Qes
P.S. Yes....i know "captin jack sparrow" would make an awesome ship-based hero....but no! <slaps civfan on the wrist with ruler, whilst wearing a nun outfit> we shall maintain our fantasies seperately!
Frozen-Vomit said:
well well - considering that "most" ideas are stolen or conversions of something else (heck, even the lord of the rings has many similarities to traditional mysteries) i don't have a problem with this. The idea for the archeron quest is the same as the one from the hobbit, but it's fun and thats the only thing that matters...