eerr said:
new wonders, based on both a mana rescource and another, "real" rescource
the fortress, which gives a huge defense and collaterall damage reduction
(earth and stone)
the death charge (world unit) 1 use unit that can be used to attack.
the tile it attacks lose 50% hp(max-20) and reduces a cities base defense bonus to 0% (if it is used on a city) it also destroys the top defending unit
(fire and gunpowder)
the reversal of history?
all new units you produce gain +40% in tundra and ice tiles
randomly changes grassland to plains ,plains into tundra, in and around your cities, mostly in flat areas(less hills and forests)
(air and iron)
alcemical advantage
can only be built in a coastal citywater tiles(scaled by map size) nearby gain the acidic property and deal damage/degeneration to ships passing through, your ships gain +10% regeneration
(water and reagents)
I LIKE these ideas. They need adjustments for balance and the like, but its a genuinely flavorful and neat concept.
"Reversal of History" could be A) named better, and B) would/should imply some sort of economic bonus given to the civ for tundra squares. As normally even defensive bonuses dont make up for lack of production.
"Death Charge" while intersting, doesnt strike me as a partiucarly "fantastic" element. Maybe "Mechanical Dragon" This unit ignores city defense bonuses (i.e. target's in a city do not get bonuses from culture or promotions) Walls still add, as does terrain modifiers. The Mechanical Dragon causes a great deal of colateral damage, and if it dies, it explodes and does even more collateral damage (possible let it destroy buildings in the city?)
ADDS:
Wind Spire (Wonder)
Can only be built in a city with a peak in its radius. All units produced in this city may cross "impassible" terrain and gain water walking.
(requires Air and Mithril)
Sophia Gravitas (World Unit)
Has Summoning, Channeling and Sorcery III, but not I or II. May learn III level spells without the need for I or II level spells to be learned.
(Requires Metamagic and Reagents)
Lord's Opus (Wonder)
Farms Produce +1 Hammers In Aristocracy and +1 food in Serfdom, and +1 gold in Agriculture, Law-summons gain +1 Str. +2 Culture per specialist.
(Requires Law and Gold)
Cask of Endless Amontillado (Wonder)
Produces 3 Wine. +1 Happiness and +1 Health for wine. Units gain the "courage" promotion for free.
(Requires Dimensional and Wine)
Necropolis (Wonder)
Has a "value" equal to the population of the city it is built in. All units produced in this city gain that "value" in experiance upon creation. Mortal Units that die within the city's radius, produce one skeleton (non-summon) IN the city.
(Requires Death and Marble)
Voidman's Swtich (Wonder)
If city is conquered, it can only be razed, not captured, and all units within the cities radius (regardless of owner) are destroyed. All land in cities radius degrades one level if city is captured.
(Requires Entropy and Gems)
Titan Chronos (World Unit)
T3 or 4 unit. Melee. Whenever Chronos attacks a stack, all units in that stack are unable to move (movment reduced to 0) for one turn, they are also unable to heal) Has a high withdrawl chance.
(Requires Air or Mind? and Iron or Mithril?)
-Qes