Designing America for Civ7

UB: Film Studio- It's hard to find a building truly unique to America but I think this works out fine. I'd maybe make it to where you can add in a Great Work of Writing too and combine it with music to make a Great Work of Film.
I did consider Saloon as well but I'm not sure what gameplay elements it would do besides give amenities.

What make American Film Studio so unique to others that have exact filming studios (like 'Chinese' (which in culture camp includes Hongkong and Taiwan as well) that have 'Shaw Brothers' and Japanese (famous for both live action 'Tokusatsu' and 'Anime' ) with rivalties between Toei and Toho)?

 
What make American Film Studio so unique to others that have exact filming studios (like 'Chinese' (which in culture camp includes Hongkong and Taiwan as well) that have 'Shaw Brothers' and Japanese (famous for both live action 'Tokusatsu' and 'Anime' ) with rivalties between Toei and Toho)?

Not that it's necessarily unique but it's more of the history behind film in America and how it's impacted the world. There's a reason why when people refer to the film industry they say "Hollywood" as a nickname and why Firaxis picked it as America's unique in Civ 6.

Though if another civ were to get a film studio we could give it to India. :mischief:
 
I went with the Meeting House because I wanted a small nod to America's religious roots, which I don't think has even been alluded to in any previous iteration of the civ.

America's "religious roots" are tricky: the Founding Fathers were notably Un-Christian, but the country has proclaimed religion loudly and frequently while practicing it far less often. Arguably, the quintessentially American religious Unique would be the Camp Meeting or Gospel Meeting, which, being a temporary tent on the edge of town, doesn't lend itself to being a permanent Building or District.
 
Unique Unit: Pioneer: Replaces the Settler, has low combat strength with a substantial bonus to defense (so you won't be making a "Pioneer rush" with it but you could conceivably send it out unescorted), moves faster over rugged terrain than an ordinary Settler.

You know, of course, that Pioniere is the German term for Combat Engineer, so that could result in a confusing translation in the German edition of Civ VII and an inability for gamers to tell the difference between a "Military Engineer" and an American UU. :rolleyes:

On the other hand:

Unique Unit: Homesteader: Replaces the Settler, has low combat strength with a substantial bonus to defense (so you won't be making a "Homesteader rush" unless you re settling Oklahoma with it but you could conceivably send it out unescorted), when it founds a city, also produces 2 free Farms in the city radius.

The Homestead Act was completely Unique to the United States and fits nicely with the idea of a 19th century-themed America.
 
America's "religious roots" are tricky: the Founding Fathers were notably Un-Christian, but the country has proclaimed religion loudly and frequently while practicing it far less often. Arguably, the quintessentially American religious Unique would be the Camp Meeting or Gospel Meeting, which, being a temporary tent on the edge of town, doesn't lend itself to being a permanent Building or District.
It is tricky, though I disagree with your assessment that the Founding Fathers were "notably Un-Christian." The majority of them held orthodox if not particularly zealous Christian views; Jefferson, Franklin, and Madison were Deists, Adams was a Unitarian, but otherwise they were pretty standard Anglicans and Presbyterians for the most part. Several of them were ministers. That being said, Protestantism is woven deeply into the roots of American culture. The South was pretty tepid in its religion until the Second Great Awakening when Methodism spread like wildfire through especially the back country and Appalachia, but the Middle Colonies and New England were founded by people with strong (usually unpopular) religious convictions (Quakers, Presbyterians, and various Anabaptists like the Moravians, Dunkers, and Mennonites in the former, Puritans in the latter), and the Great Awakenings led to the explosion of Baptistry and Methodism. That they came to establish religious freedom is certainly a myth, as demonstrated by New England's persecution of Quakers, but really you don't see America's relationship with religion become complicated until first in the late 19th century when you have the theological split between theological liberalism (the German School) and theological conservativism and then in the late 19th/early twentieth century when you have a large influx of Catholics and Jews from Europe (both of whom had always been present in America but only in small numbers). Then in the twentieth century you see the advent of modernism and religious skepticism. But the bottom line is that, while America was founded as a secular nation, it was founded under the profound influence of religion. (However, coming from the Wesleyan Holiness movement myself, I think a Camp Meeting or Gospel Meeting would be a great...unique project or something, representing the likes of Edwards, Whitefield, Asbury, Moody, Graham, etc. It really is a truly, uniquely American institution.)

You know, of course, that Pioniere is the German term for Combat Engineer, so that could result in a confusing translation in the German edition of Civ VII and an inability for gamers to tell the difference between a "Military Engineer" and an American UU. :rolleyes:
I didn't really consider it my job to worry about localization. :p
 
I mean it's no later than some of America's uniques now (P51 Mustang and Film Studio). Minutemen could work as a leader UU for Washington and I think other civs would be better off with a unique harbor.

Those are also bad design. I don't think uniques should be later than Renaissance era unless there are more than one per civ.
 
Those are also bad design. I don't think uniques should be later than Renaissance era unless there are more than one per civ.
I mean I could understand not wanting uniques from the Modern era and after, but no uniques even from the Industrial Era? That's technically mid game. :p
 
Yes, technically. In a theoretical sense. If you take into account actual games played it's not unless you go for (and win or get close to winning) a science victory every game.

An Industrial Era unique unit would not be egregious. But designers should be aware that such a unit is weak solely due to its position in the tech tree and the CIv would need something to compensate.
 
Those are also bad design. I don't think uniques should be later than Renaissance era unless there are more than one per civ.
I can get behind this. It effectively removes America and the other nation-states from the game. :D
 
I can get behind this. It effectively removes America and the other nation-states from the game. :D
Not if you give them Pioneers and Meeting Houses. :p
 
Not if you give them Pioneers and Meeting Houses. :p


Still, the Industrial Revolution was starting in England by the time America was born so one could argue my point stands. And if one wishes to get truly technical, the Renaissance per se was over before Jamestown was even founded. :p
 


Still, the Industrial Revolution was starting in England by the time America was born so one could argue my point stands. And if one wishes to get truly technical, the Renaissance per se was over before Jamestown was even founded. :p
Well I figured Pioneers would be available from the beginning, considering it would be a settler replacement. I'm not sure what era you wanted Meeting Houses to come though. That being said unique infrastructures for Brazil and Australia came in the Classical and Medieval Eras respectively. :p

Also that leads to another problem which is the Renaissance Era in Civ has always extended past the real Renaissance and really is just another name for the Early Modern Era.

I'd rather the Renaissance become a civic, probably could rename Humanism into "The Renaissance," and give the era a proper name.
 
I'm not sure what era you wanted Meeting Houses to come though.
It'd probably be either a Shrine or Temple replacement in Civ6 terms so...pretty early. :p

Also that leads to another problem which is the Renaissance Era in Civ has always extended past the real Renaissance and really is just another name for the Early Modern Era.

I'd rather the Renaissance become a civic, probably could rename Humanism into "The Renaissance," and give the era a proper name.
Yeah, renaming it the Early Modern Era would make more sense with what they're going for, though I'm not sure about renaming Humanism to Renaissance, especially as more and more modern scholarship downplays the Renaissance as one of many that happened all over the world during the Middle Ages.
 
Land Grant universities were also all designed to have Reserve Officer's Training Courses to train commanders for the US Army, so could provide a discount on forming new military units as well.

Well, the initial idea was for land grant universities to focus on what we call STEM and agriculture as opposed to the traditional universities focus on liberal arts. So improving all the tile improvements in a city it is built in makes sense for a bonus.


Possible Unique Units:

NOT the 'Minuteman' which was a mediocre militia outfit.
Legion of the United States - a Line Infantry unit with Scout-like vision and movement (the original Legion had line infantry, light infantry, light artillery and dragoons all in a regiment-sized unit, oe of the best Combined Arms units ever designed for rough country actions)
Mounted Rifles - a Line Infantry unit that moves like Cavalry (the first 'Kentucky' Mounted Rifles rode in loose formation to the battlefield, but used mostly mounted or dismounted firepower with muskets, rifles, shotguns, and/or pistols)
Yellow Legs - US Cavalry of the 19th century, no anti-mounted bonus applies when fighting them because they almost always fought dismounted.
Redlegs - US Artillery of the early Modern Era. Can fire twice in one turn (the Fire Direction Center invented by the US Army Artillery School in the late 1930s could direct an entire division's artillery to mass fire on a target within 3 minutes of spotting the target, and within 3 - 5 minutes after the guns finished firing, redirect them to another target - no other artillery in the world could come close to that performance)
FireFinder - US Rocket Artillery automatically attacks any opposing artillery unit that fires within range of the rocket artillery (the Fire Finder radar could pinpoint an enemy artillery position before the first round they fired had hit the ground, and the MLRS (M270) rocket artillery could put several thousand sub-munitions on that position within 2 minutes. In the first Gulf War, that combination wiped out over 70% of the Iraqi artillery)
Heavy Frigate - the US 44-gun frigates of the post-Revolution: they could out-fight even small shps of the line.
Monitor - coastal Ironclad with extremely high firepower
Essex Class Carrier - aircraft carrier, get two whenever you build one (the US built 27 Essex class fleet carriers in less than 4 years: it is still the largest single class of capital ships built since the 18th century and more aircraft carriers than the entire rest of the world combined managed to build in WWII)

I still want a Mountain Man scout unit. Perhaps a gold or culture bonus for each resource, city-state, and natural wonder found by the Mountain Man.
 
Yeah, renaming it the Early Modern Era would make more sense with what they're going for, though I'm not sure about renaming Humanism to Renaissance, especially as more and more modern scholarship downplays the Renaissance as one of many that happened all over the world during the Middle Ages.
Well considering it took Russia and Japan until about the late 1800s to early 1900s to leave some facets of the Middle Ages behind I guess you are right. :mischief:

But if the idea is the Renaissance was the bridge from Medieval to Early Modern, I don't see a problem with it. Though for Civ VII the Renaissance and Humanism could easily even be separate civics.
 
. . . But the bottom line is that, while America was founded as a secular nation, it was founded under the profound influence of religion. (However, coming from the Wesleyan Holiness movement myself, I think a Camp Meeting or Gospel Meeting would be a great...unique project or something, representing the likes of Edwards, Whitefield, Asbury, Moody, Graham, etc. It really is a truly, uniquely American institution.)

The two most common books carried west with the pioneers/homesteaders were a copy of the King James Bible and a collected works of Shakespeare. No question, some sort of religious connection was present. Tying it to more than a sort of Generic Protestantism is where it gets tricky.

Camp Meeting as a Unique Project for America is a very, very good idea. It solves the problem of adding a religious component to the Civ without making it a ubiquitous and permanent structure. Make it a 'Project' that can be started/done by any Missionary - but for diminishing returns if repeated in the same City, and its commonality is established without making it overwhelming.

Well, the initial idea was for land grant universities to focus on what we call STEM and agriculture as opposed to the traditional universities focus on liberal arts. So improving all the tile improvements in a city it is built in makes sense for a bonus.

That's why I said - "discount on forming new military units as well", to represent the mutli-purpose nature of the Land Grant Act and its Universities. Thoroughly agree that the Land Grant Us were a departure from the traditional Universities, but also from the newer Technical Colleges like MIT that were starting at about the same time.

I still want a Mountain Man scout unit. Perhaps a gold or culture bonus for each resource, city-state, and natural wonder found by the Mountain Man.

My only concern (a small one, to be sure) is distinguishing between Mountain Men and the Franco-Canadian Coureur du bois, who was also "an independent entrepreneurial trader . . ." Both potential Uniques have Scout, Trader, Worker and Envoy characteristics in that they established (usually friendly) relations with native groups, opened up trade, discovered and mapped new territories, and exploited new Resources. I suggest a Gold bonus could apply to any Resource, City State, Barbarian Camp, Natural Wonder or Tribal Hut found, expanding the usual Scout characteristics but making the bonus a Gold one instead of a Promotion and applied to the Civ instead of the Unit.
 
The two most common books carried west with the pioneers/homesteaders were a copy of the King James Bible and a collected works of Shakespeare. No question, some sort of religious connection was present. Tying it to more than a sort of Generic Protestantism is where it gets tricky.

Camp Meeting as a Unique Project for America is a very, very good idea. It solves the problem of adding a religious component to the Civ without making it a ubiquitous and permanent structure. Make it a 'Project' that can be started/done by any Missionary - but for diminishing returns if repeated in the same City, and its commonality is established without making it overwhelming.
Yes, I love this idea!

My only concern (a small one, to be sure) is distinguishing between Mountain Men and the Franco-Canadian Coureur du bois, who was also "an independent entrepreneurial trader . . ." Both potential Uniques have Scout, Trader, Worker and Envoy characteristics in that they established (usually friendly) relations with native groups, opened up trade, discovered and mapped new territories, and exploited new Resources. I suggest a Gold bonus could apply to any Resource, City State, Barbarian Camp, Natural Wonder or Tribal Hut found, expanding the usual Scout characteristics but making the bonus a Gold one instead of a Promotion and applied to the Civ instead of the Unit.
I agree. If Canada returns, I want it to look a lot more like the Civ6 Cree than Civ6 Canada, and a Voyageur/Coureur du Bois UU is perfect for them.
 
. . . If Canada returns, I want it to look a lot more like the Civ6 Cree than Civ6 Canada, and a Voyageur/Coureur du Bois UU is perfect for them.

I agree, I think the Coueur du bois is a better Unique for Canada than the Mountain Man is for the USA, but wanted to point out that these two potential Uniques have similar, almost identical characteristics and so could be "Uniques" for two different Civs that do the same things in-game.
 
I agree. If Canada returns, I want it to look a lot more like the Civ6 Cree than Civ6 Canada, and a Voyageur/Coureur du Bois UU is perfect for them.
Although it's a cool idea is it truly Canadian, because I consider them being prominent when Canada was still a part of the French civilization?
At least that was my argument against the bandeirantes being a unique for Brazil.

That being said I'd love this idea in a revamped Colonization game as a New France UU.
 
Although it's a cool idea is it truly Canadian, because I consider them being prominent when Canada was still a part of the French civilization?
Voyageurs and especially coureurs de bois married into Native American tribes, and within a couple decades many of them were métis (small M because the Métis weren't a thing yet). This so alarmed France that they dispatched French women to New France posthaste, but it still didn't do much to stabilize the colony. Men still overwhelmingly outnumbered women, and they still worked closely with Native Americans and often married "after the fashion of the country." Honestly I think New France has a lot more interesting to offer than 20th century Canada does. So yes, I would say Voyageurs and Coureurs de Bois are distinctly Canadian; you certainly didn't have them in France. Even in post-British Canada you see their legacy in the likes of McKenzie.
 
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