Desparate Partisans

jadelicia

Queen
Joined
Apr 2, 2004
Messages
495
I've been trying for ages to decifer a pattern which follows for the number of desperate partisans that surround a city which has been taken over. I've never found one. Does it depend on the happiness and support of the citizens of the city taken over? Perhaps its government plays a part too? Or is it just random?
 
IIRC it depends on the size of the city that is taken. I don't know exactly what number of partisans corresponds with what size though. It could also be that other factors play a role, but the main factor is city size.
 
Thanks for the site...I see that its pretty complex. (Perhaps a little too complex for my poor mind!) Still, a valuable resource. To think that you could have potentially 20 partisans on your hands!!! Eek!
 
If you have NONE units, don't defend cities with them if you are a rep or demo. They will do much better in your opponants lands colapsing coal mines etc. If you play any other govt., NONE units should defend cities, as they are less likely to get destroyed, and replaced by supported units. I rarely see my own partisants, however, because I don't build them myself, unless I have special need, and I almost never loose cities.
 
Like Prof. Garfield, I never build Partisans (and almost never lose a city), but I still have lots of Partisans (particularly NONE Partisans) running around. I usually have a couple of Spies whenever I go invade another civ, sometimes for the sole purpose of "harvesting" a crop of NONE Partisans from my enemy after I take one of his cities.
 
Originally posted by Specialist290
I usually have a couple of Spies whenever I go invade another civ, sometimes for the sole purpose of "harvesting" a crop of NONE Partisans from my enemy after I take one of his cities.
Easier said than done. You must be very careful in how you harvest these partisans, because if a bribed unit is closer to one of your cities than any other civ's city, the unit will be supported by that city. As partisans are spawned in the tiles of the recently-taken city, that city (i.e., your city, now) is usually the closest. In a densely-packed civ, you may be lucky and have some partisans that are actually closer to a non-captured neighbor city, but in my own experience, that will be the exception, not the rule.
 
I do the same thing...I like to "harvest" partisans too with spies...its a great way to lock up defenses for a new city. Sometimes, though, I don't happen to have a spy handy. In that case, I usually have some fighters nearby to knock off as many partisans as possible.
 
I bribe partisents that apeare around large cities just to get rid of them. I mostly disband them into a city (usualy the one I just captured). When one thinks about it, you shouldn't be able to bribe partisents...
 
Partisans can be very irratating, usually i mop them up with fighters like jadelicia said it seems to work. I find enemy partisans costly to bribe so i usually avoid that. Heres a good strategy, surround their city with units but dont end their turn before you capture it. When you do capture it, the partisans wont have anywhere to go and they wont appear. Then you can move the units into your newly captured city. Use stealth bombers for this, ( i dont like them anyway :D )
 
I know, and I do that often. But it takes a big army, and if you are going for a weak civ you usualy don't take too many units. If they hapen to have a large city or two, that's what you have to do...
 
I've thought of using that strategy that you mentioned Colin, but the thing is, sometimes I'm fighting multiple cities at once, or even multiple civilizations. This means my armies are spread out a bit. I find it hard to coordinate everybody in the same spot at the same time while fighting other battles. It's hard to get everything mobolized, I guess you could say. On the other hand, its a good strategy if your fighting on one front and taking one city at a time. :)
 
Partisans also have a couple of other features & uses (worthwhile in a moving front) -- one is a killer offense vs civilians (?8x?!:eek: ) and the other is the ability to move through zones of control (like spies, but with their rough terraign movement, they get slip into some 'hard to get spots'.) I'll often pack one or two into my second invasion team.

Another use (besides scouting) is "bait" -- fortifying a partisan on a mountain may cause an attacking enemy tank to die.
 
Yah...I've noticed that too. The AI picks battles that any smart person would know not to bother because there is NO chance of winning (such as frigate against battleship - unless the battleship is previously damaged of course). :crazyeye:
 
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