PPQ_Purple
Purple Cube (retired)
- Joined
- Oct 11, 2008
- Messages
- 5,764
At the present time, there are no real benifits to destroying your oponents rather than vasaling them. If you vasal them you get to force them to give you their mana.
Unfortunatively, vasaling oponents can give you hefty diplomatic penalties with your former war allies, and can actualy be imposible for some races (for example if you are runing crusade).
So I sugjest that some sort of mechanic should be added to give the player a bonus for destroying a civ rather than vasaling it. Here is what I came up, feel free to praise or ridicule it at your lasure.
Basicly, when you destroy a civs last city a window would apear giving you multiple options to chose from:
1. Capture leader and parade him.
Description:
Parade the enemy leader arround your cities to show off your great victory.
Conditions:
-Leader is of opposite alligement or you are evil
-If the leader is of neutral alligement, than you have to had been at war with him for more than N turns (scales with the map size, arround 20-25 for huge map).
Effects:
-Gains a Captured [leader name] unit represented by a cage cart.
-When the unit is in a city, that city get's a free building the Victory Monument [race name] +3
+15%
, +1
with crusade and a free We love Leader celebration.
-All these effects disapear if the Captured [leader name] unit is moved from the city.
-The leader can be freed at any time in the city he is in. If freed, the city is gifted to him and he becomes your vasal.
-The leader can be killed at any time.
-The Captured [leader name] unit can be captured by other races and freed or paraded by them.
Drawbacks:
- +
with all the civs that participated in the war allong side the enemy civ. Still not sure how many points.
- On flexible dificaulty, your alligement drops slightly.
- If the leader is freed while rebelion still lasts in at least one of his former cities or he enters his former city under rebelion, he is returned to the game and all of his cities under rebelion are instantly returned to him with half of your troops in them flipping.
2. Kill the leader
Description:
Let the people rejoice. Execute the leader to show our people that they have nothing more to fear, and to show enemies that they have nothing more to fight for.
Conditions:
-If you are of good alligement, you can only execute leaders of evil alligement.
Effects:
-Gains a permanent Victory Monument [race name] in your capital and N largest cities (Scales with the map, Capital only for the smallest and 6 for a huge map).
-If the leader is of oposing alligements or you have to had been at war with him for more than N turns (scales with the map size, arround 20-25 for huge map). You get a We love Leader celebration in said cities for 5 turns.
-All resistance in the enemy civs former cities that are captured by you stops imediately.
Drawbacks:
- +
with all the civs that participated in the war allong side the enemy civ. Still not sure how many points. The same for all civs with relations friendly to the defeated civ. (Idea by Opera)
- On flexible dificaulty, your alligement drops sharply.
3. Forced Marige
Conditions:
-Oponent is of oposite gender than your leader
-Once only per game
Effects:
-Gains the civs unique palace as a buildable national wonder (the same as you can relocate your own palace and same rulles apply as for any standard palace)
-The palace gives you mana as it did for your oponent.
-All the civs vasals that were at war with you becouse of that civ become your vasals.
Drawbacks:
- +
with all the civs that participated in the war allong side you. Double that witch you would get from vasaling the civ, and it's permanent.
- Don't forget the +
from gaining all those other vasals.
Notes:
-If you are good, freeing a good leader would give you the same happines bonuses as executing him does. But the only way to get another good leader to free is if you captured him from someone else.
This is just something off the top of my head, so it might not be that good. I am sceptical but I think that this would be far more entertaining than simply having the choice of vasalage vs nothing. What is your opinion?
Unfortunatively, vasaling oponents can give you hefty diplomatic penalties with your former war allies, and can actualy be imposible for some races (for example if you are runing crusade).
So I sugjest that some sort of mechanic should be added to give the player a bonus for destroying a civ rather than vasaling it. Here is what I came up, feel free to praise or ridicule it at your lasure.
Basicly, when you destroy a civs last city a window would apear giving you multiple options to chose from:
1. Capture leader and parade him.
Description:
Parade the enemy leader arround your cities to show off your great victory.
Conditions:
-Leader is of opposite alligement or you are evil
-If the leader is of neutral alligement, than you have to had been at war with him for more than N turns (scales with the map size, arround 20-25 for huge map).
Effects:
-Gains a Captured [leader name] unit represented by a cage cart.
-When the unit is in a city, that city get's a free building the Victory Monument [race name] +3



-All these effects disapear if the Captured [leader name] unit is moved from the city.
-The leader can be freed at any time in the city he is in. If freed, the city is gifted to him and he becomes your vasal.
-The leader can be killed at any time.
-The Captured [leader name] unit can be captured by other races and freed or paraded by them.
Drawbacks:
- +

- On flexible dificaulty, your alligement drops slightly.
- If the leader is freed while rebelion still lasts in at least one of his former cities or he enters his former city under rebelion, he is returned to the game and all of his cities under rebelion are instantly returned to him with half of your troops in them flipping.
2. Kill the leader
Description:
Let the people rejoice. Execute the leader to show our people that they have nothing more to fear, and to show enemies that they have nothing more to fight for.
Conditions:
-If you are of good alligement, you can only execute leaders of evil alligement.
Effects:
-Gains a permanent Victory Monument [race name] in your capital and N largest cities (Scales with the map, Capital only for the smallest and 6 for a huge map).
-If the leader is of oposing alligements or you have to had been at war with him for more than N turns (scales with the map size, arround 20-25 for huge map). You get a We love Leader celebration in said cities for 5 turns.
-All resistance in the enemy civs former cities that are captured by you stops imediately.
Drawbacks:
- +

- On flexible dificaulty, your alligement drops sharply.
3. Forced Marige
Conditions:
-Oponent is of oposite gender than your leader
-Once only per game
Effects:
-Gains the civs unique palace as a buildable national wonder (the same as you can relocate your own palace and same rulles apply as for any standard palace)
-The palace gives you mana as it did for your oponent.
-All the civs vasals that were at war with you becouse of that civ become your vasals.
Drawbacks:
- +

- Don't forget the +

Notes:
-If you are good, freeing a good leader would give you the same happines bonuses as executing him does. But the only way to get another good leader to free is if you captured him from someone else.
This is just something off the top of my head, so it might not be that good. I am sceptical but I think that this would be far more entertaining than simply having the choice of vasalage vs nothing. What is your opinion?