Capt Buttkick
Emperor
And part of that is making "finding out how not to be detected" too much effort.
But there's absolutely no effort to "finding out how not to be detected."
You just described one way yourself.
And part of that is making "finding out how not to be detected" too much effort.
That's their purpose and reason for being in the first place. I was thinking more along the lines: why are some successful and others not so? For instance, wikipedia is based on people contributing to the wiki. But much more than that, it's based on the belief (and maybe now a confirmed fact) that for every person destroying a part of wikipedia, there will be hundreds or thousands others standing by to correct mistakes, blunders and sabotages.
I'm sorry if I don't get my meaning across at all times. I can't really blame it on English being my second language either, cause I've spoken/written it for about 25 years now. Come to think of it, that may be pretty close to your experience too![]()
Anywho, you can't argue with it's successfulness, though, and that's due to open participation![]()
If you cheated, you either stop cheating and continue playing, you keep on cheating the realy silly way and are thrown out of the competition. OR, you learn how to cheat the "smart" way...
Does the staff really think it's so hard to find out ways one can cheat undetected now? Cause that would be naïve...![]()
HOF crashes my game when I try to load games after I've already started one, but as I don't think I'll be using it for non-GOTM games and it is automatically loaded when I start GOTM game it isn't really any problem.
I think Thrallia might disagree with you. He's pretty suspicious to human natureI have a C++ decompiler on my computer. Like Capt Buttkick says, no code is safe from reconstruction. But like the previous speakers, I can't see who would go through the trouble.
I noticed something about this in my regular games. I loaded the BTS HoF mod a while back, and use it for regular games, and never had a problem saving atnd reloading. Now, however, that I installed the Vanilla HoF mod, even my BTS games crash if I try to reload from a previous save. Kind of annoying, because I play a lot of games with 2 or 3 "optional crossroads" in an effort to learn how the AI and game itself respond to slight differences in a given situation.HOF crashes my game when I try to load games after I've already started one, but as I don't think I'll be using it for non-GOTM games and it is automatically loaded when I start GOTM game it isn't really any problem.
Indeed there's a good example of that in this thread. Someone mentioned a possible way of cheating and held it up as an example of something that would be completely impossible to detect. Yet I can think of several ways that that particular activity might in principle be detected.
I recall reading about a number of failed rushes in latest BOTM. I definitely had at least one failed rush in some old WOTM or GOTM. But even if what you said about rushes were true, I think what it more likely says is that anyone who tried it and failed is understandably less proud of their game, and so less likely to boast ... err, post ... to the spoiler threads. And they may even have just quit the game entirely & not even submitted. That seems like a much more reasonable explanation. What you're basically saying is that anyone who regularly rushes and has never posted that they failed in it looks suspicious, which I think is going too far. I'm not going to say that I'm not surprised myself how many people seem to pull off a successful early rush building many fewer attack units than me (I'm cautious I'll concede, but I never seem to have that safe of a margin of success), but I just figure what I just said is the explanation -- the ones who failed tend to just stay silent.I'm getting a touch suspicious at how rarely I hear about a failed rush in the spoiler forums - does this mean it is only picked as a strategy when people know it would work for this map, and if so was that knowledge just regular good judgement or something worse...
Been there, done that, didn't bother to buy the t-shirt though.I think what it more likely says is that anyone who tried it and failed is understandably less proud of their game, and so less likely to boast ... err, post ... to the spoiler threads. And they may even have just quit the game entirely & not even submitted. That seems like a much more reasonable explanation.
I recall reading about a number of failed rushes in latest BOTM. I definitely had at least one failed rush in some old WOTM or GOTM. But even if what you said about rushes were true, I think what it more likely says is that anyone who tried it and failed is understandably less proud of their game, and so less likely to boast ... err, post ... to the spoiler threads. And they may even have just quit the game entirely & not even submitted. That seems like a much more reasonable explanation. What you're basically saying is that anyone who regularly rushes and has never posted that they failed in it looks suspicious, which I think is going too far.
Been there, done that, didn't bother to buy the t-shirt though.
Or as good as...Hmm, I'm going to stop replying to this thread (probably should have stopped a couple of posts ago). While I think "how to detect cheating" is an interesting problem, if we hypothetically deconstruct the mod to work out what techniques can and can't work, then that's probably as bad as posting the mod code.
Yes. There are just too many smart people hereOn the other hand, the argument that most cheats will already have revealed themselves by being incompetent at their first attempts doesn't convince me -- Dwaine Chambers was only caught after Balco was revealed by an insider; he didn't have six failed attempts at using detectable drugs first...
I'm certain the mod wouldn't disappoint you. The staff has earlier stated that the mod have helped a lot with cleaning up the competition.From my perspective it's all about maintaining a believable level of confidence in the competition, and then hoping that the smart honest players outnumber the lazy villains. (Which is why I don't want the mod opened up -- in case the mod is weaker than I hope and destroys my confidence!).
No, what I said is that I'm getting a touch suspicious and nothing more*. I've very carefully not said that cheating is occurring -- in fact the very point that I made in the post is that it can be difficult to discern foreknowledge from good judgement from behaviour/gameplay alone. A point which your reply would seem to back up (there might be plenty of alternate explanations)
* To be more precise, I was quietly making a suggestion on an analysis technique that I don't know whether the mods are using but might be a good idea (and I thought DynamicSpirit might have been referring to), and then pointing out its potential limitations.