





Deus Vult is a religion-centered mod (which uses K-Mod as a base) that aims to make Civilization IV a more interesting and dynamic experience. Lots of unique units, buildings and civics have been changed, but its focus is on giving religion a larger role. Each one now has bonuses that can alter the course of entire games.


Basic information:
#2. Hinduism is now founded at Meditation and Buddhism at Code of Laws.
#3. Shrines can no longer be built by great prophets and instead must be constructed for 350 hammers.
#4. Later religions are stronger simply because they come into play later. I also adopted this philosophy with my unique unit/building changes.
#5. In K-Mod existing religions may disappear if a new one spreads to the city, and this has not been changed in Deus Vult.
#6. All religious buildings now require you to have their faith as state religion in order to be built (except for the Jewish monastery).
#7. All national wonders have been removed (Moai is now a world wonder). I personally don't think they add much to the game anyway, but some of their roles have been taken by religions.
#8. The mod does not include most of the Varietas Delectat unit art even though it has Ethnic Citystyles.
#9. Unique units and buildings are relatively stronger in Deus Vult. This is to reduce the homogeneity of gameplay. It's no fun having a unique swordsman if it doesn't play differently than a regular swordsman!Bugs/problems:
#2. The asceticism civic shows an added maintenance cost of about 1.7 million 'happiness' per unit and I have not been able to solve this except by removing the added gold maintenance cost. If anyone can figure out what is causing it, I'd be very appreciative.Spoiler Credits: :
Gedemon, Polycrates, mamba, Amuroray, The Coyote, achilleszero, and GeoModder for the unit and building art, Leoreth for some ideas I've taken from DoC, Varadoc for K-Mod and probably others I don't know about.
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