- Joined
- Mar 17, 2007
- Messages
- 9,325
Re: Civ colors. Puppeteer is right that what he's seeing is (almost certainly) an index. The end-all-be-all-guide to civ colors, as far as I am aware, is at https://forums.civfanatics.com/threads/new-team-colours.85016/ . In post #14, Rhye has attached a tutorial that goes into further detail (Word format, IIRC).
One important detail that is not obvious if you've only used the civ color option in the Firaxis editor is that the indexed files (ntp##.pcx) have one pixel, but a whole palette of colors, and different colors in that palette are used at different places in game, e.g. the city nameplate on the map, the F4 foreign advisor/diplo scene, the F8 score charts, as well as to compose the unit graphics. Rhye has documented many of these (as far as I know, all of them he dug deep enough to determine with certainty), and I used that documentation when building the Civ Colors section of my editor (where you can modify those ntp##.pcx files for you mod, with Rhye's explanation of the indexed colors right beside them for reference).
That's one of those things where it's going to be a bit of a nuisance to get it working exactly as it does in Civ III, but getting all the colors just so is also something that reliably falls in the "polish" camp. As long as you can tell cities/units apart on the map, you can have multiple players without confusion. Thus, I'd advocate doing just enough to accomplish that goal initially, unless one of us gets really into civ colors.
One important detail that is not obvious if you've only used the civ color option in the Firaxis editor is that the indexed files (ntp##.pcx) have one pixel, but a whole palette of colors, and different colors in that palette are used at different places in game, e.g. the city nameplate on the map, the F4 foreign advisor/diplo scene, the F8 score charts, as well as to compose the unit graphics. Rhye has documented many of these (as far as I know, all of them he dug deep enough to determine with certainty), and I used that documentation when building the Civ Colors section of my editor (where you can modify those ntp##.pcx files for you mod, with Rhye's explanation of the indexed colors right beside them for reference).
That's one of those things where it's going to be a bit of a nuisance to get it working exactly as it does in Civ III, but getting all the colors just so is also something that reliably falls in the "polish" camp. As long as you can tell cities/units apart on the map, you can have multiple players without confusion. Thus, I'd advocate doing just enough to accomplish that goal initially, unless one of us gets really into civ colors.
. But its contents are as you describe, pointing to LSANS.ttf and being very excited about Windows! But I'm not getting Error 28. One of my tasks for the next couple days is fixing the screen on my old XP laptop; if I do that I'll see what its fonts look like for another point of reference.
I have no memory of that. The older I get the more I realize I used to be smarter than I am now, apparently.