Although I've been playing Civ3 almost incessantly since it first came out, I've only tuned in to the Civ3 community after C3C came out. This entire controversy around corruption calculations seems to me an example of a company and development team getting too worried about the L337 players and not "regular" players like myself.
IMHO, corruption was never "broken" and therefore should never have been "fixed." Who cares if a bunch of obsessive-compulsive players are exploiting some byproduct of the game's algorithm? Let them be rewarded for their hypervigilent gameplay. Optimized corruption levels don't ruin the game the way unbalanced units do in Starcraft, for example.
Players like myself, who didn't measure our city placements down to the milimeter, were probably building on par with the AI and therefore having a fine time with the game. This means that with the new C3C corruption system we'd probably be equally well off -- except that in the process of "fixing" what for most people is a non-issue, the developers broke something that was working perfectly fine for what I'm sure is the majority of Civ players.
Although it's easier to say than to do, game developers should pay as much or more attention to us "average" players than to the uber-players who generate the most noise and endless documentation (interesting as they may be ) on how to squeeze the most out of the game engine.
For me, the game is not in the uber-players finding and the developers patching "exploits." All I want is for Civ3 to be FUN.
IMHO, corruption was never "broken" and therefore should never have been "fixed." Who cares if a bunch of obsessive-compulsive players are exploiting some byproduct of the game's algorithm? Let them be rewarded for their hypervigilent gameplay. Optimized corruption levels don't ruin the game the way unbalanced units do in Starcraft, for example.
Players like myself, who didn't measure our city placements down to the milimeter, were probably building on par with the AI and therefore having a fine time with the game. This means that with the new C3C corruption system we'd probably be equally well off -- except that in the process of "fixing" what for most people is a non-issue, the developers broke something that was working perfectly fine for what I'm sure is the majority of Civ players.
Although it's easier to say than to do, game developers should pay as much or more attention to us "average" players than to the uber-players who generate the most noise and endless documentation (interesting as they may be ) on how to squeeze the most out of the game engine.
For me, the game is not in the uber-players finding and the developers patching "exploits." All I want is for Civ3 to be FUN.