tomart109
Perspicacious
Too primary, if you ask me.Originally posted by warpstorm
Actually, C3C was very much geared for MP play. MP balance and closing of exploits was a primary concern.
This is still primarily a Solitaire Game, (one of the best ever made, IMHO,) by design and by the vast majority of purchasers, who will never play it MP. (My slow modem shuts me out.)
I appreciate them trying to have their cake and MP too, but look what it's done. Wouldn't you think making sure it works for your 95% SP market, trumps extra complications that your 5% MPs want?
Oh yeah, i forgot the "lumberjack exploit" fix - now once you chop a woods, that's it forever - what, does it petrify?? Again, someone yelled ""EXPLOIT!!!!"" in a crowded theatre, and now we have less of a game. (I'll stick my neck out here and admit that i liked having my workers chop forests over and over - it was IMO a legitimate, businesslike solution to terminally corrupt cities. It was simply large scale lumbering like in distant parts of Canada or Australia, generating some income for distant areas.) They could have limited it to chopping once every hundred years, or something sensible.
I realize now, how to get them to change anything you want in the game -
..........JUST CALL IT AN """"EXPLOIT'''''''!!!!!!!!