Wow, a lot to respond too... First, thanks for all the info, it's a lot to go through! In no particular order...
German Navy-
Thanks for the picts/info Wolfshanze, check your PMs...
Plus, here's an AWESOME World War I site that I found, that has many primary documents, memoirs, and diaries relating to the Great War.
This particular link will lead you to the "Weapons of War" section. It splits them up into Bayonets, Flamethrowers, Grenades, Machine Guns, Pistols, Poison Gas, Rifles, Tanks, and Trench Mortars:
http://www.firstworldwar.com/weaponry/index.htm
It has a timeline and loads more information on the First World War. Enjoy!
Holy Crap! That site is awesome.. it's definitely going to come in handy.
@Martock-
Some good ideas on the tech tree. I should have elaborated more, I think that would have helped - there are only 3 kinds of armored vehicles in the game right now, Armored Cars, Tanks, and Light Tanks. Tanks are typical of the heavy tanks of the day, the A7V, St. Charmond, and the British Mark series. The Light Tanks are the Whippet, FT17, and LK II (
INFO). I don't think there's really all that much of a need for that much diversity just in techs just for tanks. However, I do think 1 (maybe 2) more techs wouldn't hurt the game, and I definitely like the idea of a bonus that is automatically applied to all tanks after a given tech (like reliability).
I want to leave the blitz promotion in for now. It won't be available for tanks, but I want to leave the possibility of expanding the tech tree into the 1930s (if a players game goes that far), where it would be useful.
I'll post more info tonight or tomorrow night on what the units are and their abilities - I think that will help the brainstorming process.
I really like your ideas for Gas attacks and airfields. I had something similar in mind for the airfields, which I was working on implementing in the XML. I'm really glad you spoke up on the gas attacks, as that was something I really wanted in the game, but wasn't sure how.
On the infantry side - you pretty much guessed it. In the beginning of the game, only the most basic units will be available, the standard infantry unit, heavy (defense only) machinegunner, and cavalry. Unit diversification will definitely expand as the game progresses, ultimately to include storm troopers (for attacking trenches), flamethrowers (for attacking machineguns), mobile machinegunners (infantry w/ ligh MGs), etc.
As for events, you listed some good ones... I don't know how the Christmas 1914 would effect the game, but it would be cool if it added something to it. The Fokker scurge might be a cool mission event (build so many Fokker E3s and get a bonus) and the Halifax explosion would be cool to set back the Royal Navy.
Thanks again for all the ideas - now I'm all pumped up to do some more graphics and XML!
-Smitty