Development Thread

I know, but the script only finds single CR's, so it was easier to do it that way for now. It could easily be changed with Find & Replace if you're feeling ambitious.:p
 
I must say, those additions are fairly extensive ... nice job Alerum. :goodjob:
 
Are you guys going to be able to translate all these guides? You're talking many many lines of text.

The trick is... one step after the other :)

For now, I'm planing to complete the translation of the help files, slowly because I'm busy in this period. But after that, I'll think that I'll afford this other task that the Old Alerum has prepared for us ^_-
 
Some work for you guys - BtS 3.17 is out... :)

Edit: Just checked, BUG seems to work fine with 3.17. Great ! And i love that new feature where you see the AIs worst enemies. But it cries to be made more accessible... :D
 
@Alerum68 : the changelog is here.

Still downloading new patch now. will advise as to stability.
 
Looks as if BTS 3.17 is BTS 3.13 with Bhruic, and a few other minor game balance changes. I don't see much of anything that would break BUG.
 
there are a few changes that we need to make for 3.17 - but they are very small. BTW ... Added three new options to Team Battleground map script (thanks ruff_hi)
 
Great additions Alerum! I'd would say hold off on translating them until we do any formatting changes first. BTW, I don't know what CFC's "reuse" policy is, but without a "all posts are in the public domain" clause, technically we'd need to either get CFC's permission for the lot or each author's permission as they are the ultimate copyright holders. I doubt anyone would mind, but I just wanted to throw that out there so no one thinks we don't care. :)

That being said, I love it. Also, is the Firefox thing using Real Names or something else? Very cool.

Looking at the 3.17 Python now, and the only PITA factor is that CvMainInterface.py has a few changes. First, the top-left and -right panels have been widened slightly so all the buttons on the right fit. The downside is that the space between has shrunk, and we have to update the placement code for GP/GG and Research bars.

As well, there's a minor change to the plot list button GFC call; should be trivial to merge in.

How do we want to treat 3.17? I would really, really like to avoid having two versions of BUG. Anyone that wants to stick with 3.13 for now can avoid updating from SVN or use the current release. Is everyone okay with that?

And it looks like we have no XML changes to make. :goodjob:
 
Since it's just a python change, is there a need for a second version? I mean, won't this work on 3.13 and 3.17 just fine.

@ Cam & Doc - Good luck when you guys start.;)
 
Created a thread in the Strat Guide forum, asking any author who doesn't want their guide listed to let us know and we'll remove it. I really doubt it'll happen, but just to be safe, and make EF happy.:p
 
Since it's just a python change, is there a need for a second version? I mean, won't this work on 3.13 and 3.17 just fine.

The problem code is

PHP:
if not gc.getGame().isOption(GameOptionTypes.GAMEOPTION_NO_ESPIONAGE):
This will fail in 3.13 as it stands. I could try wrapping that bit in a try/except block and having someone without the patch check it out.

Reading through the 3.17 thread makes me think there might be a not-insignificant number of people that will stick with 3.13 for a while -- or maybe people just whine but upgrade anyway. :lol:
 
I'm MO is to wait at least a month before patching. I can see how that will be a problem, but not to large of one...

In all honesty I think this is going to be like some of the Civ3 and C3C patches, where no one used it. If you run 3.13, with the unofficial patch, you'll get all the bugs removed, and not loose some of the stats on your units.
 
I'm using Bhruic's latest patch, and it seems to have removed the culture from building hovers again.

In any case, BUG should work fine with 3.17 for now. I dunno what the Espionage Screen will look like if you open it, but well, you shouldn't. ;) BTW, when you turn off espionage, you never get to see power ratings or scores for any civs. Should we entertain the idea of "fixing" this optionally -- off by default -- or leave it to Firaxis to patch?

The reason I bring this up given that it is technically a gameplay altering option is that I think people will really want it, and IMHO it is probably not what they intended.
 
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