Provolution
Sage of Quatronia
Very well, I guess the outcome is more or less the same, and someone else can do the work, so I am fine.
Good point, Furiey, This has always been a problem for each Demogame. Even when we discuss it, it usually winds up being wrong in the end.Furiey said:This may be a minor matter, but it's something I know we have fallen down on in the last 2 games (don't know about before that) and had to struggle with in the creation day chat as a result:
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We remember to name our Civ and name our country and forget about the rest and what goes in what box. I've posted the one for Sumeria purely because it's the first I found that had something different in each box.
Nobody said:Culturally Linked Starting Locations and Allow Cultural Conversion
,Allow Scientific Leaders and Preserve Random Seed are all good and accelerated production can be very fun.
I agree. Those conditions would be more fun on multiplayer. (HMNvsHMN)Ashburnham said:I suggest we shy away from all the new Conquest victory conditions. None of them seem to be in line with traditional games of Civ3, and they look like they would cut the game extremely short. Let's stick with what we've always had.