Dg 6 Need To Do List

Very well, I guess the outcome is more or less the same, and someone else can do the work, so I am fine.
 
Furiey said:
This may be a minor matter, but it's something I know we have fallen down on in the last 2 games (don't know about before that) and had to struggle with in the creation day chat as a result:

CustomiseOurCiv.jpg


We remember to name our Civ and name our country and forget about the rest and what goes in what box. I've posted the one for Sumeria purely because it's the first I found that had something different in each box.
Good point, Furiey, This has always been a problem for each Demogame. Even when we discuss it, it usually winds up being wrong in the end. :D Once we get our name down (because we know our tribe), you're in charge of getting this right. ;)
 
About the RPG-

There hasn't been a post in that thread for almost a 2 weeks now, and it's partially my fault for letting it die off, but I can't keep talking to myself. It seems as though everyone likes the rules I've spelled out for the RPG, and if no one has any objections, I'm going to create a final draft soon.
 
For those without C3C, here are all of the starting conditions (in two posts). First is The World. This is the same in all versions of CivIII.

World Size
Tiny
Small
Standard
Large
Huge
Random

Barbarians
None
Sedentary
Roaming
Restless
Raging
Random

Land Mass
Pangaea
Continents
Archipelago
Random

Percent Water (Note: If land mass is random, then % water is also random)
60
70
80

Climate
Arid
Normal
Wet

Termperature
Cool
Temperate
Warm

Age
3 Billion Years
4 Billion Years
5 Billion Years
 
Set Random Seed

Difficulty
Chieftain
Warlord
Regent
Monarch
Emperor
Demigod
Deity
Sid

AI Aggression
Least Aggressive
Less Aggressive
Normal
More Aggressive
Most Aggressive

Victory Conditions
Domination
Space Race
Diplomatic
Conquest
Cultural
Wonder
Other (This is where things get a bit complicated)
Elimination (If one city gets captured, the entire civ is eliminated from the game.)
Regicide (Each civ starts with a king. If the king is killed, the civ is eliminated. The last civ left standing wins.)
Mass Regicide (Each civ starts with multiple kings. If all the civ's kings are killed, the civ is eliminated. The last civ left standing wins.)
Victory Points (Each civ has an icon on its starting square. If an icon is captured and held, 25 points are scored for each turn held. Points are also given for eliminating barbarians and enemy units, building Wonders, and researching techs.)
Capture the Princess (A more complicated version of regicide.)​

Miscellaneous
Culturally Linked Starting Locations
Respawn AI Players
Preserve Random Seed
Accelerated Production
Allow Cultural Conversion
Allow Scientific Leaders

Note: I won't go into all the various civs available to us. Also, we can choose how many AI civs to play against and whether they are random or chosen.
 
also for note mass regicide has 7 kings and capture the princess requires that you bring an enemy princess to your capital, instaed of just killing it
 
Since I've never played any of the "Other" victories, I'm not up on all the details. I got the information out of the C3C Manual.
 
I don't suggest regicide, mass regicide, or elimination. The AI is an idiot when it come sto regicide, I've never seen it move its king, even when my armies are near the capital and he has time to run. Elimination is also bad, we can just capture an outpost city and they're dead, but of course it would make us limit our expansion choices.
 
In elimination, even a culture flip can cause a civ to lose, which wouldn't be fun... Especially when there's gaps, and the AI builds their city on your border. Wait... flip... repeat.
 
I suggest we shy away from all the new Conquest victory conditions. None of them seem to be in line with traditional games of Civ3, and they look like they would cut the game extremely short. Let's stick with what we've always had.
 
Culturally Linked Starting Locations and Allow Cultural Conversion
,Allow Scientific Leaders and Preserve Random Seed are all good and accelerated production can be very fun.
 
Nobody said:
Culturally Linked Starting Locations and Allow Cultural Conversion
,Allow Scientific Leaders and Preserve Random Seed are all good and accelerated production can be very fun.

Accelerated production just cuts down on the value of having industrious trait, and would clog up some of the lower end computers during industrial and modern era. We don't need 500 modern armour running around, although it would be fun :mischief:
 
One thing we have to do is have TF set up the DG6 forums. This should probably be done two weeks before the start of the new game.
 
Ashburnham said:
I suggest we shy away from all the new Conquest victory conditions. None of them seem to be in line with traditional games of Civ3, and they look like they would cut the game extremely short. Let's stick with what we've always had.
I agree. Those conditions would be more fun on multiplayer. (HMNvsHMN)
 
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