[DG2] Preliminary Turnchat Poll (version 1.1)

Should we have Turncats?


  • Total voters
    13
  • Poll closed .

Falcon02

General
Joined
Dec 11, 2001
Messages
3,100
Location
Maryland, USA
Should we have turnchats? (Revised)

- Yes, Mandatory (the game session shall nominally require to be accompanied by a chat session).
- Yes, Optional (DP (or other) has the choice whether to hold a chat session).
- Yes, Abstain (Yes on turnchat don't care mandatory or optional)
- No (Official Turnchats are essentially forbidden)
- Abstain

Again, Powers of a turnchat will be discussed later assuming the measure passes.
 
I used the phrasing

"the game session shall nominally require to be accompanied by a chat session" to allow the possibility to work in later RARE exception.

But to establish as a rule we should make sure we maintain turnchats as the primary session. But allow some relaxation in the results later, in case we want to allow a rare exception.

My fear with pure optional, is we'll get a term free of turnchats and participation may wane.
 
I like turnchats for the following reason:

1 - "Paper"trail (Pixeltrail?).
2 - Encourages participation. Citizens can see what's going on in the game, and even come to the chat for roleplay.
3 - If the DP doesn't show up, there's no way of knowing if the DP had an "offline session".
4 - And this horse has been beaten until it was dead, and is still being beaten... Allows for advisors to give advice to the DP in special situations. (i.e., another civ builds a city within 2 tiles of where we wanted to build, or we find a new resource and Trade or its' equivalent wants to trade it since there was a prior poll saying we'd like to trade.)
 
Yes, Mandantory Turnchats
 
My vote for yes "mandatory" means that I think having a chat should be the default option. I don't agree with categorically eliminating someone from eligibility to play based solely on inability to have a chat going, but would expect to give the citizens the option to allow offline play on a case by case exception basis.
 
My vote for yes "mandatory" means that I think having a chat should be the default option. I don't agree with categorically eliminating someone from eligibility to play based solely on inability to have a chat going, but would expect to give the citizens the option to allow offline play on a case by case exception basis.

That's why I worked the clarification into the description. If we want to allow certain exceptions we can include those later, but just establishing that if nothing else 95% (random high percentage) of the play sessions are intended to be turnchats.
 
This one's a Close vote, what happens if it ends in a tie?
 
All we're doing right now is finding out how the people who are here want the laws initially written. The actual decision might boil down to who gets elected. I guess ties should be resolved by whomever writes that part of the law.
 
We'll be keeping turnchats, that's clear. Wheter they should be mandatory or not can be determined later.

By the way, I don't know why a demogame should have turnchats, while most other activities here at CFC (like the MTDG) don't have chats, and operate with just reports.
 
I think the turnchats are one of those things that make the demogame great. It adds another avenue for participation and an additional set of records.

Though granted I may be a little biased since my "rise to fame" and early activity relied heavily on the turnchats.

Without the turnchats I doubt I'd still be here (year long gaps aside)
 
We'll be keeping turnchats, that's clear. Wheter they should be mandatory or not can be determined later.

By the way, I don't know why a demogame should have turnchats, while most other activities here at CFC (like the MTDG) don't have chats, and operate with just reports.

A turnchat for the MTDGs would be pretty silly because it would be 1 turn long. :p

I agree with Falcon, though; going to the turnchats was a great way of actually seeing the democracy in action and just chatting with the fellow DGers. It's a time when we sort of step away from the discussion and focus on playing the save. That's at least part of the reason to keep them.
 
Personally my fear with "optional" is we will get too many play sessions without turnchats potentially resulting in reduced participation. 1 offline play session every now and then may be alright, but if we end up getting several weeks in a row or a full term without turnchats I can see participation diminishing.
 
Excepting the first and last chat - how many people usually are there for chats? My experience is that the majority of citizens don't attend the chats.
Heck, in DG4 I can remember having myself and Rik as the only people at most of my sessions!

For most citizens, what does a chat bring?

-- Ravensfire
 
DG1 and DG2 we often had 15-20 people attend the chat.

Also, depends on what you man by "most citizens" from my experience at the very least "most active citizen" do attend chats or at least try to.

Anyway, what does the chat bring for most citizens?
1.) A chance to become more involved, better known and seek higher positions
2.) A chance to watch what goes on during the save.
3.) A chance to give input about decisions we can't bring to the forums (Civilization X at start of turn Y asks for Z).
4.) A chance to better get to know the officials and other people in the demogame.
5.) Makes the DP a little more accountable to the people as he has to log everything as it happens in the log.
6.) Related to the above, the chance to make sure the DP didn't miss a critical post/instruction.


As I said before, my attendance of the turnchats DG1 Term 1 as a regular citizen was the reason I became better known to become Military leader Term 2. Originally I had no plans of seeking office until people started complimenting me and nominated me for Military Leader.

If it weren't for the turnchats I feel I likely would have left the Demogame towards the end of Term 1.

I understand the reason you want to make "exceptions" to the turnchats, and I can't say I'm completely against it. But I don't want "no turnchat this week" to become a common thing.
 
I attended most (maybe all) of the chats in DG3 Term 1. During that first term as a citizen, my insightful comments about the turns, thoughtful questions, and sheer cheek in questioning Chieftess's domestic agenda and advocating something else gave me enough of a reputation to get elected as Science advisor the 2nd term, domestic the 3rd, etc. Simply put, talking in the chat with the "veterans" of DG1 & DG2 is the main reason I successfully integrated into the society and stuck around.

While DP I've had a lot of people in the chat save me from making big mistakes by yelling "stop" right before I hit enter, and asking "did you remember to ... ". I've been the recipient of some very good advice. I've also been pressured to do something wrong and resisted that pressure.

I've found out that Furiey likes cereal and orange juice for breakfast. Others have found out about my kids, and mine aren't the first ones people have heard about via the chat. Remember Shaitan's away status being set to "away - wiping butts"? :lol: We've had people using Elvish (LOTR) terms, discussing the merits of camel spit, and campaigning for office during chats. We've had military advisors suggesting which unit in a stack should attack first, or which city to capture next when the plan is for a 10 turn siege and the city falls in 2.

What does a chat do? It gives us a place to have fun, witness history, influence our civ's destiny, get to know each other, quote poetry, or play a virtual jukebox (remember Rik's "now playing" that eerily matched its titles to game events)?

Why are chats under-attended? One big issue is DPs with schedules which don't line up with the citizens, like my late evening/early morning chats. I think a bigger issue is all the whining and complaining about the possibility that the decisions from the forum will be ignored if we let people talk in the chat. What's the fun in going to a chat if you can't say anything for fear of being villified in the forum?

Let the people who attend chats have their fun. Let them think they influence decisions by being there. If a DP is going to do something anyway but asks for input to confirm it, it makes the people at the chat feel better even if they didn't actually change anything. And if the DP gets input and then decides not to follow it, then the chat people can do the complaining about how the forum has too much power. :mischief:
 
If we are to have a second poll, my vote changes from yes, optional, to yes mandatory. When I first read it I misunderstood and thought mandatory meant it was not acceptable whatsoever to have play sessions instead of turnchats (with no exceptions.) But seeing as this is a private poll, I can't offer any proof of vote.
 
If we are to have a second poll, my vote changes from yes, optional, to yes mandatory. When I first read it I misunderstood and thought mandatory meant it was not acceptable whatsoever to have play sessions instead of turnchats (with no exceptions.) But seeing as this is a private poll, I can't offer any proof of vote.

Actually this one is Public..... CT should be able to change your vote without a problem if you ask...
 
So mandatory DOESN'T mean mandatory?

Falcon, would you please clearly explain what each of the options mean then.

Thanks!

-- Ravensfire
 
how do i view who voted for each vote then (as it is not visible currently.)

When you first open the thread, it shows the poll at the top. Click on any of the nonzero number of people voting, and it redisplays the poll with captions under each of the bars showing who voted for which option.
 
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