Turn 0 (900AD): We have a Warrior queued up with no shields invested. I change this to an Archer (as DI founded Delhi on a hill) and pony up the premium to pop rush him. It cost us 2 points and Delhi is now size 8. The Archer should be trained before combat begins. Now, I've never tried this, but the game options screen has a checkbox to auto-promote units. I'm hoping that our new Archer will get some sort of useful promotion before combat begins -- this should be an interesting test.
Our fortified units still have movement. I decide to attack! Saladin has 5 healthy units gaurding our ironmine: 3 Horse Archers, a Swordsman, and a Chariot. I decide to sacrifice one of our wounded cats on this stack. The results are not what I had hoped for from a +50% collateral damage catapult:
Well, here goes!
IBT: Oh great, Saladin has elephants! A War Elephant and a Catapult show up to the party! They used roads that we [read: I] built to get here!
Now the real excitement begins. Saladin attacks using his wounded stack at the iron tile. It is totally unbelievable! We take down that whole stack without a single loss!
- HA killed
- HA killed
- sword killed
- HA killed
- chariot killed
Mansa Musa decides to turn tail and run. I guess he figures he's not needed now that the elephants and cats are on the scene. Lastly, Napoleon attacks with his one wounded axe. It is easily taken down.
Turn 1 (920AD): I cannot believe we survived the turn! And, without a single loss! Incredible! Not sure if we will be able to repeat, though. Our four archers range in health from 1.9 to 2.9, although the catapult is back to full health.
Here's how things look, now:
I queue up another Archer. With the overflow, it will be trained next turn. And, Delhi will also grow to size 9 next turn, as well.
Oh, I should note that auto-promote worked beautifully. It gave our Archer(s) City Garrison promotions. Just in case that was a fluke, though, I turn the option back off. Nothing remotely healthy will be able to attack us this time around. And, I don't want to end up with a pinch promotion!
IBT: Nobody attacks! Another of Sal's elephants shows up. But, it looks like Napoleon has had enough. He starts withdrawing his troops. Tokugawa, on the other hand, intends to attack next turn. His archer and warrior have arrived at the gates of Delhi.
Washington adopts vassalage. I think that is meant for us. Speaking of which, Feudalism is due in 1 turn! About time!
decided to point out that we have "much unimproved land around Delhi" and suggest we train a worker! 
Turn 2 (940AD):
Hmmm ... Archer or Worker ... Well, if we had one more worker, I could run out and mine that hill in 1 turn. (Seriously! For future reference, you want 4 workers on an OCC/AW game). I instead opt for an Archer. It will be due in 3 turns. But, it would have been possible with a 4th worker to run out and mine a hill and get back to Delhi before being captured. With the overflow, we could have gotten this Archer in 2 turns before the mine was pillaged.
Everybody, except for the Shock Archer, is back to full health. They will be needed because the elephants will arrive in 2 turns. I consider giving our newly trained Archer a Combat I promotion, setting him up for an eventual Formation promotion. But, with that Catapult coming I decide not to take the chance and go with City Garrison.
IBT: The Elephant and Catapult are moved within striking distance. We easily crush Saladin's lame attack with his wounded Swordsman. Tokugawa's Archer is also easily defeated. He moves his Warrior to a hill.
From the SE fog, Napoleon brings in a couple of Axemen. One is Combat IV and the other Combat III. It now appears that he wasn't retreating, but just consolidating forces.
Turn 3 (960AD): Feudalism is learned. I queue up Metal Casting (forge) which is due in 19 turns. Note that in hindsight, I wish I would have selected Civil Service, instead. I revolt to Vassalage. Our next Archer will start with 2 promotions.
Since this Archer is due in 2 turns, I pop rush it for 1 point. It was at this point that I noticed that we never got around to building a granary. Oops! We are back to size 8 and growth is suspended in favor of shields. We should have enough overflow for another Archer after this. I turn auto promote back on.
Saladin has an Elephant, a Horse Archer, and a Catapult sitting on the iron tile. I decide to use our last catapult against this stack. Needless to say, the catapult did not survive the elephant, but did manage to bring it down to 6.8 from it original 8.
IBT: Saladin uses his catapult to bombard our defenses down to 51% (from 60%). No attacks. His second (and healthy) elephant is now on the scene.
Turn 4 (980AD): I wish I would have waited before using the catapult. Oh well. Our newest Archer gets a City Garrison II promotion. I queue up another catapult, due in 2 turns. We could have had another Archer in 1 turn, but we already have 6 healthy Archers.
IBT: Our defenses are bombarded down to 42%. We defeat both of Sal's War Elephants and his Horse Archer. Incredible, I say! Washington has shown up with an Elephant and Catapult of his own. They will be here in 3 turns.
Our fortified units still have movement. I decide to attack! Saladin has 5 healthy units gaurding our iron
Well, here goes!
IBT: Oh great, Saladin has elephants! A War Elephant and a Catapult show up to the party! They used roads that we [read: I] built to get here!
Now the real excitement begins. Saladin attacks using his wounded stack at the iron tile. It is totally unbelievable! We take down that whole stack without a single loss!
- HA killed
- HA killed
- sword killed
- HA killed
- chariot killed
Mansa Musa decides to turn tail and run. I guess he figures he's not needed now that the elephants and cats are on the scene. Lastly, Napoleon attacks with his one wounded axe. It is easily taken down.
Turn 1 (920AD): I cannot believe we survived the turn! And, without a single loss! Incredible! Not sure if we will be able to repeat, though. Our four archers range in health from 1.9 to 2.9, although the catapult is back to full health.
Here's how things look, now:
I queue up another Archer. With the overflow, it will be trained next turn. And, Delhi will also grow to size 9 next turn, as well.
Oh, I should note that auto-promote worked beautifully. It gave our Archer(s) City Garrison promotions. Just in case that was a fluke, though, I turn the option back off. Nothing remotely healthy will be able to attack us this time around. And, I don't want to end up with a pinch promotion!
IBT: Nobody attacks! Another of Sal's elephants shows up. But, it looks like Napoleon has had enough. He starts withdrawing his troops. Tokugawa, on the other hand, intends to attack next turn. His archer and warrior have arrived at the gates of Delhi.
Washington adopts vassalage. I think that is meant for us. Speaking of which, Feudalism is due in 1 turn! About time!
decided to point out that we have "much unimproved land around Delhi" and suggest we train a worker! 
Turn 2 (940AD):
Hmmm ... Archer or Worker ... Well, if we had one more worker, I could run out and mine that hill in 1 turn. (Seriously! For future reference, you want 4 workers on an OCC/AW game). I instead opt for an Archer. It will be due in 3 turns. But, it would have been possible with a 4th worker to run out and mine a hill and get back to Delhi before being captured. With the overflow, we could have gotten this Archer in 2 turns before the mine was pillaged.Everybody, except for the Shock Archer, is back to full health. They will be needed because the elephants will arrive in 2 turns. I consider giving our newly trained Archer a Combat I promotion, setting him up for an eventual Formation promotion. But, with that Catapult coming I decide not to take the chance and go with City Garrison.
IBT: The Elephant and Catapult are moved within striking distance. We easily crush Saladin's lame attack with his wounded Swordsman. Tokugawa's Archer is also easily defeated. He moves his Warrior to a hill.
From the SE fog, Napoleon brings in a couple of Axemen. One is Combat IV and the other Combat III. It now appears that he wasn't retreating, but just consolidating forces.
Turn 3 (960AD): Feudalism is learned. I queue up Metal Casting (forge) which is due in 19 turns. Note that in hindsight, I wish I would have selected Civil Service, instead. I revolt to Vassalage. Our next Archer will start with 2 promotions.
Since this Archer is due in 2 turns, I pop rush it for 1 point. It was at this point that I noticed that we never got around to building a granary. Oops! We are back to size 8 and growth is suspended in favor of shields. We should have enough overflow for another Archer after this. I turn auto promote back on.
Saladin has an Elephant, a Horse Archer, and a Catapult sitting on the iron tile. I decide to use our last catapult against this stack. Needless to say, the catapult did not survive the elephant, but did manage to bring it down to 6.8 from it original 8.
IBT: Saladin uses his catapult to bombard our defenses down to 51% (from 60%). No attacks. His second (and healthy) elephant is now on the scene.
Turn 4 (980AD): I wish I would have waited before using the catapult. Oh well. Our newest Archer gets a City Garrison II promotion. I queue up another catapult, due in 2 turns. We could have had another Archer in 1 turn, but we already have 6 healthy Archers.
IBT: Our defenses are bombarded down to 42%. We defeat both of Sal's War Elephants and his Horse Archer. Incredible, I say! Washington has shown up with an Elephant and Catapult of his own. They will be here in 3 turns.
I queue up another cat and turn auto-promote off.
But, since we are now size 7 it doesn't matter at the moment.
I wasn't able to play yesterday, but I will today.

