These are just some of the technologies I have collected from this thread with some added. If I forgot any, please let me know.
** MORE ADDED ON MAY 6, 2002
military technologies:
-domestication
-scent tracking (causes "Game" resource to show up on map)
-ambushing
-patterned attack
-organized attack
-pack hunting
-mobile attack
-planned assault
-strategic planning
-advanced animal training
-field training
-harnessed flight
-combined flight
-advanced flight
-Analyzed Attack
-pyrotechnics (for the use of fire as a weapon - req. fire tech of course)
-waterproofing (develop better ships)
other technologies:
-trade
-grooming
-speech
-heiroglyphics
-alphabet
-writing
-the wheel
-farming
-cooking (req. fire)
-food preservation (req. cooking)
-storytelling
-stone moving
-woodworking
-shipbuilding
-trapsetting (build "traps" improvement on outskirts of city to increase food)
-herding
-fire
-fishing
-entertainment
-literacy
-scholarship
-philosophy
-astronomy
-navigation
-showmanship (req. entertainment) (like dog shows, but dino-shows)
-breeding (after showmanship, like breeding dinos for show)
-sportsmanship (req. entertainment)
-water control
-waste management
-recordkeeping
-currency
-code of laws
-mathematics
-bronze working
-iron working
-construction
-weaving
-timekeeping
-music
government techs ( opinions?? )
-The Republic
-Democracy
-Socialism
-Utopianism
some may seem redundant so please give me some feedback. if you think some should be removed or combined, I'm open to any ideas you may have.
coolcosh, if you have more techs please post them so we can add them to the list. you can choose what requires what too. I really can't decide what the chain of development should be.