Eh, you're free to that. I personally just find it a bit harsh. Then again, I haven't spent 400 hours on any Steam game I own. I simply don't have that kind of free time; never have.
I find players directly equating length of time spent (especially for such a huge margin - what other kind of purchase do you demand such value for money from? Books? Movies?) is leading developers to pad out games with pointless collectibles that artificially inflate playtime.
Developer-hours invested (and thus correlation to release price, adjusted for expected market size / demographics) is what matters when pricing a game (to the publisher), not that a fan demands 400 hours from a £40 investment. For a fan, it's the reverse, obviously! But this was more to illustrate that a beautifully-crafted 3 hour experience is certainly worth more than 30 pence.
I find players directly equating length of time spent (especially for such a huge margin - what other kind of purchase do you demand such value for money from? Books? Movies?) is leading developers to pad out games with pointless collectibles that artificially inflate playtime.
Developer-hours invested (and thus correlation to release price, adjusted for expected market size / demographics) is what matters when pricing a game (to the publisher), not that a fan demands 400 hours from a £40 investment. For a fan, it's the reverse, obviously! But this was more to illustrate that a beautifully-crafted 3 hour experience is certainly worth more than 30 pence.