Die Schlapphüte

I know a few guys on that team (Cavs) and they will definitely try to expand as fast as possible, develop infrastructure ASAP, and take risks with less military early in exchange for long term potential.
 
I know a few guys on that team (Cavs) and they will definitely try to expand as fast as possible, develop infrastructure ASAP, and take risks with less military early in exchange for long term potential.

You mean like we are doing?
 
Yes....I would say because of their traits, they decided to grow first and then spam out settlers and workers....

I am starting to think we might want to prioritize scouting a little more...even at the expense of some other builds....
 
We're getting an extra axe out of JD so that the one there atm can go and explore (and for safety due tohe amount of barbs that seeem to be around). We can easily get four extra units to explore with, that really isn't an issue, we just need a group of people to say they want to explore, and give a basic idea of how they want to do it.

. .. .. .. . it, I'll start a scouting thread shortly.
 
They do build granaries faster than us - I'd assume they get bigger than us faster.

Actually, I wouldn't be surprised if they try to build pyramids from scratch - the boost from rep to happiness would be huge for them, since they already have a boost to health.
 
Highest MFG is 23, it's floating between 23 and 27; other wonders would be more attainable and more useful (for example, henge, with prophet points would give them a shrine. They could be working a priest, but henge would speed that up and provide easy border pops).
 
KAZAHKSTAN score up 6 to 183 then up 11 to 194
Pop 12 (65) Land 23 (24) Tech 13 ancient, 1 classical (86) Wonders 1 (16)
  • 6 points is an ancient tech (no power increase) then two pop growths, 2 to 3 and 1 to 2.

MAD SCIENTISTS score up 5 to 158
Pop 8 (43) Land 21 (22) Tech bunch (77) Wonders 1 (16)
  • 4 land tiles from city 2

Most Populous Civs
  • Cavalleoros: sizes 6, 5, 1 and 1 (242,000)
  • SANCTA: 6, 4, and 3 (219,000)
  • Kazahkstan: sizes 6, 3, 2 and 1 (178,000)
  • Saturn: sizes 5, 2 and 1 (97,000)
  • Mad Scientists: sizes 3, 3, 1 and 1 (44,000)
 
CAVALLEROS score up 11 to 210
Pop 16 (87) Land 23 (24) Tech 10 ancient, 2 classical (83) Wonders 1 (16)
  • Top cities shows that city 2 grew to 6 so city 4 must also have grown to 2.

Most Populous Civs
  • Cavalleoros: sizes 6, 6, 2 and 2 (312,000)
  • SANCTA: 6, 4, and 3 (219,000)
  • Kazahkstan: sizes 6, 3, 2 and 1 (178,000)
  • Saturn: sizes 5, 2 and 1 (97,000)
  • Mad Scientists: sizes 3, 3, 1 and 1 (44,000)
 
MAD SCIENTISTS score up 6 to 164
Pop 9 (49) Land 21 (22) Tech bunch (77) Wonders 1 (16)
  • Smallest civ grows 5,000 folks.

CAVALLEROS score up 9 to 219
Pop 16 (87) Land 32 (33) Tech 10 ancient, 2 classical (83) Wonders 1 (16)
  • Points from 9 land tiles.
 
CAVALLEROS score up 12 to 231
Pop 16 (87) Land 32 (33) Tech 10 ancient, 3 classical (95) Wonders 1 (16)
  • 12 points for a classical tech. They might not be related but power also increase by 4,000 soldiers.

Most Advanced Civs
  • Cavalleoros: 10 ancient, 3 classical
  • Kazahkstan: 13 ancient, 1 classical
  • SANCTA: 11 ancient, 1 classical
  • Mad Scientists: 11 ancient, 1 classical or 13 ancient
  • Saturn: 12 ancient
 
Just checked the timing, but Cavs second classical tech was followed by a rise of 3250 increase in teh average soldiers number. 3250*5 = 16250 increase, which would suggest that IW may have been researched already...Monarchy is worth 0, IW 10K soldiers.
 
I've been taking quite a few screenshots. Before Cav's second classical tech (early in turn 64) avg power was 32,250. After their score increase (later in turn 64 for us) avg power was 33,750. So it couldn't be Iron Working or Horseback Riding but could be just about anything else.
 
Awesome, thank you for that :thumbsup: Definately gives me food for thought about the Kaz - Cav relationship. It seems a little like Cavs are sitting in the middle acting like tech brokers, which doesn't jive with them seeming losing a warrior earlier on in the game.
 
MAD SCIENTISTS score up 5 to 169
Pop 10 (54) Land 21 (22) Tech bunch (77) Wonders 1 (16)
  • Smallest civ grows 27,000 pop, growth from size 3 to 4.

Most tiles worked
  • Cavalleoros: 16
  • SANCTA: 12
  • Kazahkstan: 12
  • Mad Scientists: 10
  • Saturn: 8
 
Just checked the timing, but Cavs second classical tech was followed by a rise of 3250 increase in teh average soldiers number. 3250*5 = 16250 increase, which would suggest that IW may have been researched already...Monarchy is worth 0, IW 10K soldiers.

There are only 4 rival teams, so all rival average values must be multiplied by 4 not 5. There is no such thing as 250 soldier points iirc.

mh
 
SATURN score up 12 to 155
Pop 8 (43) Land 13 (13) Tech 12 ancient, 1 classical (83) Wonders 1 (16)
  • They enter the classical age and may have gained up to 10,000 power points.

KAZAHKSTAN score up 12 to 206
Pop 12 (65) Land 23 (24) Tech 13 ancient, 2 classical (101) Wonders 1 (16)
  • Classiacal tech and +10,000 power increases, but not for most powerful civ so probably not these boys.

MAD SCIENTISTS score up 17 to 186
Pop 11 (59) Land 32 (33) Tech bunch (77) Wonders 1 (16)
  • Pop growth (from size 3 to4) and points from 11 land tiles.

CAVALLEROS score up 4 to 235
Pop 16 (87) Land 36 (37) Tech 10 ancient, 3 classical (95) Wonders 1 (16)
  • Points from 4 land tiles.
Most Advanced Civs

  • Kazahkstan: 13 ancient, 2 classical
  • Cavalleoros: 10 ancient, 3 classical
  • Saturn: 12 ancient, 1 classical
  • SANCTA: 11 ancient, 1 classical
  • Mad Scientists: 11 ancient, 1 classical or 13 ancient
 
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