Hello all and welcome to my first role-playing challenge. I'm a long time poster and player and have always enjoyed the role-playing aspect of Civilization. My favorites involve putting myself in interesting, sometimes impossible, situations and then seeing how far I can get. After a long history of playing these types of games, and some inspiration from reading MadScientist's RPC's, I have decided to try my own out. I'm looking to take on several challenges, especially ideas from other posters, and make this a regular thread if I can stir up enough interest.
My first challenge: The Die-Trying Challenge. I've played these types of scenarios before in the past but never documented them (I have some great stories about them though!).
THE SETTING
I will be playing Ragnar and my challenge is to be a quintessential Viking barbarian . I will be stuck in the pre-middle ages, living the traditional Viking life and defending my lands at all costs. Just how long can I maintain my Viking traditions in a progressing world with rifles and aircraft? Or will I even survive that long? Let's find out!
THE GAME
- Large map
- Elevel total civilizations
- Noble difficulty level
- I'm leaning towards Islands so we have our own "territory" that we must defend without getting dogpiled early on. However I'm open to suggestions!
- Raging barbarians: We have to fight... for the right... to be the head barbarian!
- Cold climate - We shall be the scourge of the tundra.
- Epic speed - So we have ample time to enjoy primacy before the world passes me by.
- Complete Kills - The Viking way dies hard!
Please recommend any other rules or ideas you have for the setting!
THE RULES
Now the interesting part! What we can and cannot do to make this a real Die-Trying challenge. Please post your recommendations for rule changes or ideas!
- Ragnar must delineate the area that is the "Viking Homeland" which must be defended at all cost from foreign incursion! (Island maps make this easier)
- Ragnar can research at maximum speed up to Metal Casting and Iron Working (not writing). Upon completing these technologies, the science slider is set to 0% for the rest of the game. If we have any allies, should we accept gifted techs?
- Foreign ships in our waters are acceptable, however ANY foreign incursion onto the sacred homeland by foreign units must be swiftly destroyed, especially colonization attempts. We may seek peace afterwards.
- Those coastal cities with their comely lasses and loot are impossible to ignore. Poorly defended coastal towns that we come across must be sacked and razed when the opportunity presents itself (Open to recommendations on this one, it may be a quick game-ender for Ragnar! Maybe we can just take them and then give them back?)
- Ragnar may trade for cash and resources, however we may not trade away military-oriented resources (Iron, copper and horses).
- Ragnar can have open borders for foreign ships but cannot allow foreign personnel in the Viking homeland (also problematic to enforce).
- All civics technologically available are allowed.
- Stonehenge is the only wonder we can build. All others are forbidden.
Please give me your ideas for rule changes that will make things easier to handle, or ideas to change the rules so Ragnar doesn't find himself in Valhalla extremely early! Once I have a consensus on basic game settings, I will create the game and post screenshots. I'm looking forward to a lot interest in this game and think it will be a lot of fun to play and hopefuly for everyone to read!
Garand
My first challenge: The Die-Trying Challenge. I've played these types of scenarios before in the past but never documented them (I have some great stories about them though!).
THE SETTING
I will be playing Ragnar and my challenge is to be a quintessential Viking barbarian . I will be stuck in the pre-middle ages, living the traditional Viking life and defending my lands at all costs. Just how long can I maintain my Viking traditions in a progressing world with rifles and aircraft? Or will I even survive that long? Let's find out!
THE GAME
- Large map
- Elevel total civilizations
- Noble difficulty level
- I'm leaning towards Islands so we have our own "territory" that we must defend without getting dogpiled early on. However I'm open to suggestions!
- Raging barbarians: We have to fight... for the right... to be the head barbarian!
- Cold climate - We shall be the scourge of the tundra.
- Epic speed - So we have ample time to enjoy primacy before the world passes me by.
- Complete Kills - The Viking way dies hard!
Please recommend any other rules or ideas you have for the setting!
THE RULES
Now the interesting part! What we can and cannot do to make this a real Die-Trying challenge. Please post your recommendations for rule changes or ideas!
- Ragnar must delineate the area that is the "Viking Homeland" which must be defended at all cost from foreign incursion! (Island maps make this easier)
- Ragnar can research at maximum speed up to Metal Casting and Iron Working (not writing). Upon completing these technologies, the science slider is set to 0% for the rest of the game. If we have any allies, should we accept gifted techs?
- Foreign ships in our waters are acceptable, however ANY foreign incursion onto the sacred homeland by foreign units must be swiftly destroyed, especially colonization attempts. We may seek peace afterwards.
- Those coastal cities with their comely lasses and loot are impossible to ignore. Poorly defended coastal towns that we come across must be sacked and razed when the opportunity presents itself (Open to recommendations on this one, it may be a quick game-ender for Ragnar! Maybe we can just take them and then give them back?)
- Ragnar may trade for cash and resources, however we may not trade away military-oriented resources (Iron, copper and horses).
- Ragnar can have open borders for foreign ships but cannot allow foreign personnel in the Viking homeland (also problematic to enforce).
- All civics technologically available are allowed.
- Stonehenge is the only wonder we can build. All others are forbidden.
Please give me your ideas for rule changes that will make things easier to handle, or ideas to change the rules so Ragnar doesn't find himself in Valhalla extremely early! Once I have a consensus on basic game settings, I will create the game and post screenshots. I'm looking forward to a lot interest in this game and think it will be a lot of fun to play and hopefuly for everyone to read!
Garand