Run for cover, this next update is gonna be
VIOLENT.
Note that Rome rebuilt Hispalis all over again after I destroyed it--and that Spain is sending a Settler past Entremont. Looks like Spain needs a spanking as well.
I decide to tell the Spanish to get their intruding aggressive colonialist jack-booted thugs out of my territory or declare war. Then I remember that the troops who have been acting like intruding aggressive colonialist jack-booted thugs are mostly MY troops, so instead I just tell Spain to get out of my territory or declare war.
Guess what Spain does?
So now I'm at war against everybody on the map who can actually get at me (France and Russia got sent to The Island; they don't count). I had some war weariness a moment ago, but Spain helped me eliminate that. Then I do some eliminating of my own; the Persian troops and Spanish settler in the area are killed. This takes a couple of risky attacks by wounded Mounties, but they succeed.
I hit the F1 key, sort my cities by shields, and switch several to military production.
End of turn. Persia only makes one attack, against one of my wounded Cavalry; his attacking Immortal turns out to be mortal after all. Various other troop movements by the AI's.
Entremont starts rioting for no immediately visible reason.
1620 AD:
Well, there's the reason Entremont got rowdy--Rome founded a city (Viroconium) smack on the only road to the rest of my empire, cutting off the flow of luxuries. Shows you how much damage a Settler can do. I destroy Viroconium immediately to regain control of the road. I also kill off those Ottoman troops that were visible in the very bottom left corner of the previous screenshot. A couple of Knights (one Roman and one Persian) also die. Deciding I need more offensive strength at Entremont, the troops that made those last two attacks are sent to Entremont after they win their fights. I now have 3 Cavalry and my Army stationed there.
1625 AD: Rome sends a stack of six Knights into the area. They head northwest, right past Entremont, ignoring it. I only have one Cavalry in Entremont who is full-health; he avoids the Roman stack and kills a Persian settler/escort pair instead.
Entremont needs a second land route so it doesn't get cut off so easily. I send a stack of workers--a BIG stack--to try and build a second road over the mountains and through the jungle. Naturally, that stack of six Roman Knights goes straight for my worker stack. The Knights can't actually REACH the stack this turn--they have to move through jungle to do it, and end up one tile short--but I guess the lure of twenty workers guarded by one Musketman is just too much to resist.
Persia is willing to give up 200 gold for peace, so I accept.
1630 AD: The minute the game passes the baton back to me, I notice Persia IMMEDIATELY built a city in the same spot Viroconium was built: on that critical road between Entremont and my capital. GAAAAAAHHHH!
There's a little good news to be seen as I discover Steam, and start building railroads. With three stacks of 12 slave workers handy (each stack can railroad flat ground in in one turn), it very quickly gets easier to move new combat units to the front. I can also build the Iron Works at Ephesus.
But things don't get any better than that. I'm able to destroy the stack of Roman Knights, but my workers are forced to retreat to Marathon during the battle. The Romans manage to squeeze in the city of Lugdunum, erasing more of my progress.
I begin looking elsewhere in search of a breakthrough. I notice that taking the Spanish town of Alesia would give me an easier way to build a connecting road. Two Cavalry manage to take the city, but the Spanish counterattack and destroy Alesia next turn. Without a Greek city present to exert its cultural influence, Barcelona makes building a connecting road pretty much impossible. I attack from the other direction, positioning my Army to hit Barcelona from the southeast (so it doesn't have to attack from across the river):
Next turn, the Army attacks, and gives a dismal performance, taking a severe beating in order to kill just one defending Pike. The Army retreats to the woods east of Barcelona, and reaches Entremont next turn.
I use my new railroads to launch a more determined offensive against Barcelona, with seven Cavalry. I send this force south from Marathon, PAST Barcelona, and move them to that tile southeast of the city so they don't have to attack the city from across a river.
This move turns out to be a mistake. Rome comes to Spain's defense, attacking my stack with a pair of Knights and scoring two wins. Then Spain attacks with a longbowman and makes another kill. More bad news is revealed as the AI's play their turns; I've destroyed the city of Lugdunum, but now the PERSIANS have built a city there--and three MORE Persian settlers have been sighted in the area.
And so, after a century of bloody fighting, I've gained very little. While the body count has been stacked heavily in my favor, the ongoing Settler attack is simply relentless.
Oh, and sometime during this knock-down drag-out, France declared war on Russia.
