I notice that my newly-acquired (i.e. stolen from France) world map doesn't include Egypt. I trade territory maps with Egypt; Cleo has three mediocre cities jammed in at the south pole, right below Spain. Egypt is going to be a bit player this game.
I check around with the other civs for techs 'n stuff. Nobody except the Ottomans has much of anything; they trade me Construction for Currency and Philophy, and I'm the first into the Middle Ages. I can do Monotheism in 38 turns at 100% research.
I'm three techs ahead of the closest contenders (France, Ottomania, and Spain) and several techs ahead of just about everybody else.
A note I should make at this point: the Diplomacy screen is a pain in the ass when there are more than eight civs in the game. In order to access a civ and chat with them, it's less painful to use SHIFT-D. The alternative is to switch out a civ in the Diplomacy screen and switch in one you want to talk to.
Random bit of trivia: my army is applying two content faces to Paris. So the game doesn't treat an army as a single unit for military police purposes.
270 AD: Time to clear out that stray Russian city, Sevastapol. I've got three swordsmen just outside the border, with a settler following behind. Open diplomacy, delcare war on Russia, send in the swords.
I have a bad day with the RNG. My first two swordsmen die, inflicting a grand total of one hit of damage.

Fresh Russian spearman steps up--and my third swordsman kills him without getting scratched. I obliterate Sevastapol next turn, and found Argos in its place.
310 AD: The Arabs and Spanish offer peace; having never so much as given or received a scratch. I accept both. For the last several turns, a mischievous Roman galley has been dropping sneak attacks next to my capital. I open negotiations with Rome, and discover they're tired of getting their troops killed. They agree to peace with no stipulations.
330 AD: A stack of six workers crosses into Zulu territory in the south, guarded by my swordsman army and three Hoplites in case any other civ gets funny ideas. During my turn, I notice that Paris is in civil disorder. I mention this because the first citizen is happy, and the second is content--all this with no changes in my troop presence in the city. Looks like a Greek citizen was born just after the riot occurred.
Tours can't grow for the time being. Its lone citizen is unhappy due to "cruel oppression", so he's stuck on researcher duty. Paris and Tours are both cut off from my empire for the moment, so civil disorder will be a problem for a while.