I think Firaxis had done a big wrong thing in the way it set difficulty. Difficulty level should be done via the power of AI, not by cheating.
for example, in western/chiness chess game, stronger AI difficulty is determined by the ability to estimate more and more future turns.
In Civ3, it is impossible, but in other way: AI ability in handling various aspect of the game(worst algorithm to the best).
In this way, it is still a fair game. Yet, the Civ3 now is not fair game because it cheats.
Cheating i suspected(not in editor):
1) AI knows player's city status and troop information without the need of spy
2)Attack/defence bonous, making ridiculous battle result
So what do u think?
for example, in western/chiness chess game, stronger AI difficulty is determined by the ability to estimate more and more future turns.
In Civ3, it is impossible, but in other way: AI ability in handling various aspect of the game(worst algorithm to the best).
In this way, it is still a fair game. Yet, the Civ3 now is not fair game because it cheats.
Cheating i suspected(not in editor):
1) AI knows player's city status and troop information without the need of spy
2)Attack/defence bonous, making ridiculous battle result
So what do u think?