Exterrestrial
Chieftain
- Joined
- Aug 20, 2017
- Messages
- 33
I really wish there was a difficulty level between king and emperor, or, better yet (but not gonna happen, I know) improvement to the AI so they don't need atificially added bonuses like the extra settler. I'd love a balanced competition instead.
King is far too easy - I just played a game and I got almost all the great people, was miles ahead in science and culture and won culture by turn 210 or something. It felt like an eternity.
Meanwhile on Emperor, the gameplay feels mostly stressful to me. Especially when civs start too close to my territory (happens way too often) plus the really bad starting positions 50% of the time. When I then get into a war to establish my territoy, it often feels so dragging and messy on emperor. It can be done of course, but not always, and at the expense of a more focused gameplay. Also, I know I'll have to get my spies up and running quickly to then prevent space projects from being finished. And that mechanic is so, so boring, yet I can't avoid it and on emperor it's just annoying - every few rounds you gotta check if there's a new spaceport somewhere. (I don't want to disable science victory though, I like to play with all victory types archievable).
The mid-game is alright on emperor. It's just the start and the spaceports that mostly annoy me.
So... Yeah. I probably just wanted to rant a little.
King is far too easy - I just played a game and I got almost all the great people, was miles ahead in science and culture and won culture by turn 210 or something. It felt like an eternity.
Meanwhile on Emperor, the gameplay feels mostly stressful to me. Especially when civs start too close to my territory (happens way too often) plus the really bad starting positions 50% of the time. When I then get into a war to establish my territoy, it often feels so dragging and messy on emperor. It can be done of course, but not always, and at the expense of a more focused gameplay. Also, I know I'll have to get my spies up and running quickly to then prevent space projects from being finished. And that mechanic is so, so boring, yet I can't avoid it and on emperor it's just annoying - every few rounds you gotta check if there's a new spaceport somewhere. (I don't want to disable science victory though, I like to play with all victory types archievable).
The mid-game is alright on emperor. It's just the start and the spaceports that mostly annoy me.
So... Yeah. I probably just wanted to rant a little.